Post by Omegarex24 on Feb 21, 2013 1:28:48 GMT -5
Name: Xenith
Height: 25 meters
Length: 60 meters
Mass: 20,000 tons
Description: (Picture hopefully forthcoming)
Xenith is a reptilian entity with a body type resembling the Pokemon Mew; that is to say, a large head, shrunken, atrophied limbs, and a long tail. The similarities end there however. Xenith has an extremely large skull compared to the rest of his body, with four tiny, vestigial eyes that are always closed. His maw lacks any teeth whatsoever, but looks similar to a carnivorous reptile's. Xenith has an array of large, knobby growths along the back and side of his skull, with a double layer of growths running roughly the length of his spine, with two pairs over the shoulder that are significantly larger than others. Xenith's limbs are, as mentioned, atrophied and vestigial, with bony clawed hands and feet. Xenith's tail constitutes over half of his body length.
Xenith is constantly levitating, and is usually curled into a fetal position most of the time. His breathing tends to sound like he's wheezing all the time, but he makes little, if any noise otherwise. Xenith's skin is stretched taut across his body and is a uniform drab gray-green color.
Tactics:
Xenith prefers to brutally crush the opposition with his TK and Mind Probe abilities to ascertain any weaknesses. He likes to do so as swift as is possible, so as not to give the opponent a chance to seriously hurt him. However, he is still a cunning and vicious foe, and will resort to trickery if brute strength isn't cutting it.
Attacks:
1- Telekinesis- Xenith has exceptionally powerful TK abilities. These abilities are used to keep him levitating at all times and are strong enough to easily lift 200,000 tons of material. His upper limit is near 300,000 tons, but this tends to put massive strain on him. However, Xenith is capable of far more than brute force. His TK abilities come with exceptional finesse, so much so that he can manipulate large numbers of small objects (like, say, a cloud of dust or pollen) with little effort on his part.
Xenith is also capable of focusing planes of telekinetic force so cut or stab enemies as well as pound them. It's also possible for him to use his telekinesis to rip apart a target at the cellular level, effectively disintegrating them piece by piece. Xenith is also capable of redirecting energy weapons away from him and back towards their point of origin, or any other place he so desires.
2- Mind Probe- Essentially, Xenith brutally probes the mind of his target via his telepathic abilities. The forced intrusion caused intense pain and internal bleeding in any living target, but it is not any more or less effective against larger or smaller entities, so a human will take as much damage (proportionally) as the average kaiju. Does not work on unpiloted mechs, golems or similarly mindless entities, but piloted machines can be targeted via the pilot. This attack is exceptionally powerful, but thankfully Xenith will only ever use it once per battle per target, as he gains all the knowledge he needs from the first probe.
3- Psychosoma- By utilizing information gained from Mind Probe, Xenith can attack the target with their worst fears, or rather, phantom versions of those fears, triggering powerful psychosomatic reactions that can cause a variety of wounds. Once again, this ability cannot target mechs or golems and the like, but can target their pilots. However, it loses power the more it is used, as the target often becomes aware that they are being attacked by illusions.
Abilities:
1- ESP- Xenith has exceptionally powerful ESP abilities, causing him to be aware of everything around him in a roughly two mile radius. Objects in his path do no hinder this ability. This means that he is generally capable of avoiding, or otherwise negating most attacks. However, any sufficiently fast attack fired from beyond his range, such as a railgun, laser or similarly high speed projectile, is capable of hitting him before he can avoid it or otherwise mount a defense.
2- Telepathy- Xenith can read the minds of nearby creatures. This enables him to communicate telepathically with a target, but he will never willingly choose to do so.
3- Psionic Dampener Field- Xenith is constantly surrounded by an invisible bubble that protects him from most kinds of attacks. Physical weapons, including bullets and missiles, are slowed down considerably so that much of their kinetic impact is lost, while energy weapons like lasers and plasma beams are dispersed or otherwise directed away from Xenith. This reduces the power of any attack sent towards him to a third of its normal strength.
4- Xenith is immune to any sort of mental assault, any any attempts to force him to land will also meet with failure.
5- Xenith's telekinesis enables him to fly at Mach 1 with perfect aerial mobility.
6- Illusions- Xenith is capable of projecting all manner of illusions to fool foes, utilizing his TK abilities to supplement them with false resistance and mass. He will usually use these abilities to hide, if doing so proves to be a smarter move than direct confrontation.
Weaknesses:
Xenith is physically very frail. Even with the dampener field he will generally buckle before his opponent does, hence his combat tactics.
(I may need to make some alterations, as its late and I need sleep.)
Height: 25 meters
Length: 60 meters
Mass: 20,000 tons
Description: (Picture hopefully forthcoming)
Xenith is a reptilian entity with a body type resembling the Pokemon Mew; that is to say, a large head, shrunken, atrophied limbs, and a long tail. The similarities end there however. Xenith has an extremely large skull compared to the rest of his body, with four tiny, vestigial eyes that are always closed. His maw lacks any teeth whatsoever, but looks similar to a carnivorous reptile's. Xenith has an array of large, knobby growths along the back and side of his skull, with a double layer of growths running roughly the length of his spine, with two pairs over the shoulder that are significantly larger than others. Xenith's limbs are, as mentioned, atrophied and vestigial, with bony clawed hands and feet. Xenith's tail constitutes over half of his body length.
Xenith is constantly levitating, and is usually curled into a fetal position most of the time. His breathing tends to sound like he's wheezing all the time, but he makes little, if any noise otherwise. Xenith's skin is stretched taut across his body and is a uniform drab gray-green color.
Tactics:
Xenith prefers to brutally crush the opposition with his TK and Mind Probe abilities to ascertain any weaknesses. He likes to do so as swift as is possible, so as not to give the opponent a chance to seriously hurt him. However, he is still a cunning and vicious foe, and will resort to trickery if brute strength isn't cutting it.
Attacks:
1- Telekinesis- Xenith has exceptionally powerful TK abilities. These abilities are used to keep him levitating at all times and are strong enough to easily lift 200,000 tons of material. His upper limit is near 300,000 tons, but this tends to put massive strain on him. However, Xenith is capable of far more than brute force. His TK abilities come with exceptional finesse, so much so that he can manipulate large numbers of small objects (like, say, a cloud of dust or pollen) with little effort on his part.
Xenith is also capable of focusing planes of telekinetic force so cut or stab enemies as well as pound them. It's also possible for him to use his telekinesis to rip apart a target at the cellular level, effectively disintegrating them piece by piece. Xenith is also capable of redirecting energy weapons away from him and back towards their point of origin, or any other place he so desires.
2- Mind Probe- Essentially, Xenith brutally probes the mind of his target via his telepathic abilities. The forced intrusion caused intense pain and internal bleeding in any living target, but it is not any more or less effective against larger or smaller entities, so a human will take as much damage (proportionally) as the average kaiju. Does not work on unpiloted mechs, golems or similarly mindless entities, but piloted machines can be targeted via the pilot. This attack is exceptionally powerful, but thankfully Xenith will only ever use it once per battle per target, as he gains all the knowledge he needs from the first probe.
3- Psychosoma- By utilizing information gained from Mind Probe, Xenith can attack the target with their worst fears, or rather, phantom versions of those fears, triggering powerful psychosomatic reactions that can cause a variety of wounds. Once again, this ability cannot target mechs or golems and the like, but can target their pilots. However, it loses power the more it is used, as the target often becomes aware that they are being attacked by illusions.
Abilities:
1- ESP- Xenith has exceptionally powerful ESP abilities, causing him to be aware of everything around him in a roughly two mile radius. Objects in his path do no hinder this ability. This means that he is generally capable of avoiding, or otherwise negating most attacks. However, any sufficiently fast attack fired from beyond his range, such as a railgun, laser or similarly high speed projectile, is capable of hitting him before he can avoid it or otherwise mount a defense.
2- Telepathy- Xenith can read the minds of nearby creatures. This enables him to communicate telepathically with a target, but he will never willingly choose to do so.
3- Psionic Dampener Field- Xenith is constantly surrounded by an invisible bubble that protects him from most kinds of attacks. Physical weapons, including bullets and missiles, are slowed down considerably so that much of their kinetic impact is lost, while energy weapons like lasers and plasma beams are dispersed or otherwise directed away from Xenith. This reduces the power of any attack sent towards him to a third of its normal strength.
4- Xenith is immune to any sort of mental assault, any any attempts to force him to land will also meet with failure.
5- Xenith's telekinesis enables him to fly at Mach 1 with perfect aerial mobility.
6- Illusions- Xenith is capable of projecting all manner of illusions to fool foes, utilizing his TK abilities to supplement them with false resistance and mass. He will usually use these abilities to hide, if doing so proves to be a smarter move than direct confrontation.
Weaknesses:
Xenith is physically very frail. Even with the dampener field he will generally buckle before his opponent does, hence his combat tactics.
(I may need to make some alterations, as its late and I need sleep.)