Post by The Merry Lambfish on Feb 16, 2012 0:11:54 GMT -5
Name: Behemoth
Height: 120 meters
Length: 150 meters
Weight: 280 000 tons
History: Behemoth is the brother of Leviathan and Ziz. An ancient creature of a long lost planet, Behemoth was worshiped by the planet's natives as a god of the earth, a title he upholds even to this day. His days as a god were shattered when Leviathan turned on their sister. In rage at his brother's betrayal, Behemoth attacked Leviathan, and the two fought until their home planet literally shattered under the strain of their warring elemental forces. Now Behemoth pursuits his brother on a quest of vengeance, with little care of who is hurt along the way. Revenge has blinded this ancient god, and he will stop at nothing until his corrupt brother is destroyed.
Description:
Personality: Aggressive. Short Tempered. Arrogant. These three words describe Behemoth quite well. Behemoth views himself as a god, though in most respects this claim is fairly accurate. However, he gives no thought to the mortals that do or do not worship him, instead preferring to live out his days in peace, grazing in meadows. Yet his pride in his own power knows few equals. Still, although he is quick to boast, easily angered, and a very ruthless fighter to boot, Behemoth is hardly evil. Indeed, he has a sense of honor, refusing to cheat or use deception to win battles. And one can ask for no more trustworthy of an ally, should one get on Behemoth's good side. No matter how much he insults or puts down an ally, he will always be at their side in times of need. Betrayal is the last thing one can expect from Behemoth, as it is the one thing he hates most of all. One should make sure to never betray him, as that is a sure way to sign a death warrant. He is very honest, and always keeps his side of an agreement.
Attacks:
Melee: Behemoth possesses several basic melee weapons, including a horn used for goring and headbutts, a set of jaws, powerful limbs, a spiked shell, crystalline elbow spears, a club-like tail, and the ability to trample. Behemoth's rocky spikes rival obsidian in their sharpness, while his crystals rival that of a diamond.
Seismic Roar: When fully enraged, Behemoth can let out a deafening bellow, able to create seismic shockwaves that shatters stones, cracks armor, tears open the ground, and reduces flesh to jelly at close range. Only effective at melee range.
Pyroclastic Flow: Behemoth can unleash a cloud of superheated gas and rock from his jaws. This pyroclastic flow has a temperature of 2000 degrees Celsius and travels at 700 kilometers per hour. This attack has no explosive of penetrative power, dealing damage via immense heat, and has a wide area of effect. The force also has the capacity to knock smaller monsters over.
Volcanic Cannons: The living mountain has three, volcano-like cannons built into his body, one on each shoulder and a third directly behind his head, on his protruding shell. These can fire one of three different projectiles.
-Volcanic Comets: A large slab of magma hardened into rock is fired like an oversized cannonball. These projectiles usually have a ten to twenty meter diameter, and move extremely fast, resulting in an incredible impact force. These are especially effective against thickly armored opponents, and can stun or even temporarily knock out other monsters with a hit to the head. A thick cloud of ash tends to leak out of the cannons
-Magma Blast: These are large waves of magma fired from Behemoth's cannons. This attack has hardly speed, dealing damage almost purely by heat.
-Lava Beams: The lava beam uses both force and heat to deal damage. Several tons of molten rock explodes out from Behemoth's cannons at extremely high speeds, capable of smashing/melting through tough armor quickly and throwing opponents off their feet.
-Directed Blast: Behemoth can fire a devastating eruption of kinetic force and pyroclastic substances from his cannons. The kinetic force of the blast is incredibly powerful, firing a high speed avalanche of searing ash, rock, and gas. It can hit with such force as to devastate the very landscape it strikes, ripping apart hills and small mountains, blowing away and snapping trees like toothpicks, and transforming vast areas into a barren, stoney desert. Between the heat and kinetic force, this roaring wall of death carries with it enough energy to cause great damage to opponents caught in the blast, forced to endure the incredible heat and force. [Limited once per match]
Crystal Fists: Behemoth's weaponized fists are embedded with emerald crystals. These crystals are directly linked to the energizes that hold Behemoth's form together. When striking out with his fists, Behemoth can use this energy to literally give his punches an explosive edge. This also applies to his tail.
Powers:
Elemental Power: The Earth: Behemoth wields the element of earth and minerals. He can shape soil, bend stones, and even manipulate magma and lava, which is simply molten rock after all. Using his powers, Behemoth can create massive earthquakes, melt stone into magma or vise versa, grow volcanoes out of the ground, and go as far as to reshape the terrain to suit his need. Crystals and other gems also bend to his will, being minerals themselves, and sand can be used to blind opponents or even make sandstorms. He can even go as far as to manipulate metal objects, though the UCA has limited this particular trait against metallic opponents, as to prevent him from completely dismantling them. Aside from these limitations against metallic opponents , Behemoth's elemental abilities is only limited by his imagination. He can even manipulate buildings to certain extent.
Golem Creation: Behemoth can also create golems using his elemental abilities. These minions can widely vary in shape, and can be anywhere from 1 meter to 80 meters in height, though regardless of height or shape, these usually have little in the way of durability. After all, unlike Behemoth himself, these are created from much weaker stones and minerals, and go down in a hit or two. Building golems are also possibilities, as are crystal golems. On rare occasions, Behemoth may also create magma or lava golems, which require a range attack of some sort to bring down without damaging oneself, unless an opponent is immune to heat. (Throwing rocks will do the trick for melee based opponents.)
Strength: Behemoth has great physical strength, able to lift 90 000 tons with one arm assuming he had hands.
Seismic Sense: Behemoth can detect vibrations in the ground, allowing him to locate invisible opponents via their footfalls, though this doesn't work if they are flying or in the water. This method also works with burrowing opponents.
Volcanic Body: Behemoth's body is composed of strong, durable minerals, held together by an emerald colored energy deep within his core. Because his biology is similar to that of a mech, he has the same advantages over organic monsters. He cannot bleed or tire. Venom, bacteria, and poison are useless against him. He can't feel physical pain (mental or soul based pain is possible), and is composed of a tough, mineral armor. His mineral armor is stronger than most earthly minerals, allowing him to endure kaiju attacks easily. Its a heavy armor, able to very easily resist piercing and slashing blows. Attempting to cut through it is like attempting to cut a rock. However, it does have some measure of fragility compared to metal. While it can endure concussive force decently, it will wear down the armor with enough strikes and powerful enough hits can break sections completely. Because his new body is like that of a living volcano, it should also be noted that Behemoth has molten magma flowing within his body, though it does not posses a threat to an opponent unless a deep breach is made into his armor. It goes without saying that Behemoth is very much immune to extreme heat. His armor is especially thick on his shell.
Asteroid Form: Behemoth can gather stone and earth around him to form an asteroid-like cocoon, which he uses for intergalactic travel. Never used in combat situations, though his landings have a tendency to be rather destructive.
Telepathy: Behemoth can communicate through the mind, just like his brother and sister.
Transmutation: By "breathing" aether into any select mineral, Behemoth can change one mineral into another. This allows him to make sand into steel, limestone into obsidian, etc. It also allows him to create agronium, a near indestructible super metal with incredible cutting abilities. While using this in combat is rare, creating agronium weapons is without a doubt extremely effective. The UCA has removed his ability to use transmutation on opponents, as turning a mech's head into sand would be incredibly unfair. Funny, perhaps, but unfair.
Weaknesses:
Slow: Behemoth's heavy armor, shell, gorilla-like body shape, and fist shape do not add up to make a particularly fast kaiju.
Water: Behemoth cannot swim. Period. He instead sinks like... well... a rock. In addition, being exposed to too much water at one time can cool down the magma within his body. When this happens, his movement becomes greatly restricted and even more slow, and inhibits the use of both his volcanic cannons and his pyroclastic flow. He can be reheated given enough time (usually a post), though the process can be quickened with a heat based energy beam, being submerged in a hot substance, or being exposed to a hot environment.
Cold: Extreme cold is dangerous to Behemoth the same way water is. It cools down the magma within his body, even quicker than water does.
Electricity: Electricity can be very dangerous to Behemoth, as it can travel through his mineral body and break it apart.
Blunt Attacks: Heavy blunt attacks are far more useful than piercing attacks, able to break Behemoth's armor with enough force.
Environment: The environment Behemoth fights in can be both a weakness and an strength. In the wasteland, caverns, and mountains, Behemoth has a significant advantage, as the mountains and caverns provide him with lots of earth and stone to work with, while the wastelands are hot enough to heat Behemoth's body faster should his internal magma be hardened. In the savanna, forest, city, and coliseum, he has no significant advantage or disadvantage, and in the archipelago and marshlands, the abundance of water can pose a problem for Behemoth. He is at his absolute weakest in the arctic, where there is little to no earth to work with, as well as freezing temperatures and water aplenty. Likewise, one should use caution when facing Behemoth in the volcanoes, where he can manipulate the lava, magma, and even control volcanic eruptions, not to mention the immense heat of the environment would make slowing him down a very difficult task.
Living Quarters: Looks like this: i415.photobucket.com/albums/pp236/Keefers_/Keefers_Beautiful%20Landscape/Keefers_BeautifulLandscape5.jpg
Behemoth's Theme: www.youtube.com/watch?v=bjlBCAx6330
Height: 120 meters
Length: 150 meters
Weight: 280 000 tons
History: Behemoth is the brother of Leviathan and Ziz. An ancient creature of a long lost planet, Behemoth was worshiped by the planet's natives as a god of the earth, a title he upholds even to this day. His days as a god were shattered when Leviathan turned on their sister. In rage at his brother's betrayal, Behemoth attacked Leviathan, and the two fought until their home planet literally shattered under the strain of their warring elemental forces. Now Behemoth pursuits his brother on a quest of vengeance, with little care of who is hurt along the way. Revenge has blinded this ancient god, and he will stop at nothing until his corrupt brother is destroyed.
Description:
Personality: Aggressive. Short Tempered. Arrogant. These three words describe Behemoth quite well. Behemoth views himself as a god, though in most respects this claim is fairly accurate. However, he gives no thought to the mortals that do or do not worship him, instead preferring to live out his days in peace, grazing in meadows. Yet his pride in his own power knows few equals. Still, although he is quick to boast, easily angered, and a very ruthless fighter to boot, Behemoth is hardly evil. Indeed, he has a sense of honor, refusing to cheat or use deception to win battles. And one can ask for no more trustworthy of an ally, should one get on Behemoth's good side. No matter how much he insults or puts down an ally, he will always be at their side in times of need. Betrayal is the last thing one can expect from Behemoth, as it is the one thing he hates most of all. One should make sure to never betray him, as that is a sure way to sign a death warrant. He is very honest, and always keeps his side of an agreement.
Attacks:
Melee: Behemoth possesses several basic melee weapons, including a horn used for goring and headbutts, a set of jaws, powerful limbs, a spiked shell, crystalline elbow spears, a club-like tail, and the ability to trample. Behemoth's rocky spikes rival obsidian in their sharpness, while his crystals rival that of a diamond.
Seismic Roar: When fully enraged, Behemoth can let out a deafening bellow, able to create seismic shockwaves that shatters stones, cracks armor, tears open the ground, and reduces flesh to jelly at close range. Only effective at melee range.
Pyroclastic Flow: Behemoth can unleash a cloud of superheated gas and rock from his jaws. This pyroclastic flow has a temperature of 2000 degrees Celsius and travels at 700 kilometers per hour. This attack has no explosive of penetrative power, dealing damage via immense heat, and has a wide area of effect. The force also has the capacity to knock smaller monsters over.
Volcanic Cannons: The living mountain has three, volcano-like cannons built into his body, one on each shoulder and a third directly behind his head, on his protruding shell. These can fire one of three different projectiles.
-Volcanic Comets: A large slab of magma hardened into rock is fired like an oversized cannonball. These projectiles usually have a ten to twenty meter diameter, and move extremely fast, resulting in an incredible impact force. These are especially effective against thickly armored opponents, and can stun or even temporarily knock out other monsters with a hit to the head. A thick cloud of ash tends to leak out of the cannons
-Magma Blast: These are large waves of magma fired from Behemoth's cannons. This attack has hardly speed, dealing damage almost purely by heat.
-Lava Beams: The lava beam uses both force and heat to deal damage. Several tons of molten rock explodes out from Behemoth's cannons at extremely high speeds, capable of smashing/melting through tough armor quickly and throwing opponents off their feet.
-Directed Blast: Behemoth can fire a devastating eruption of kinetic force and pyroclastic substances from his cannons. The kinetic force of the blast is incredibly powerful, firing a high speed avalanche of searing ash, rock, and gas. It can hit with such force as to devastate the very landscape it strikes, ripping apart hills and small mountains, blowing away and snapping trees like toothpicks, and transforming vast areas into a barren, stoney desert. Between the heat and kinetic force, this roaring wall of death carries with it enough energy to cause great damage to opponents caught in the blast, forced to endure the incredible heat and force. [Limited once per match]
Crystal Fists: Behemoth's weaponized fists are embedded with emerald crystals. These crystals are directly linked to the energizes that hold Behemoth's form together. When striking out with his fists, Behemoth can use this energy to literally give his punches an explosive edge. This also applies to his tail.
Powers:
Elemental Power: The Earth: Behemoth wields the element of earth and minerals. He can shape soil, bend stones, and even manipulate magma and lava, which is simply molten rock after all. Using his powers, Behemoth can create massive earthquakes, melt stone into magma or vise versa, grow volcanoes out of the ground, and go as far as to reshape the terrain to suit his need. Crystals and other gems also bend to his will, being minerals themselves, and sand can be used to blind opponents or even make sandstorms. He can even go as far as to manipulate metal objects, though the UCA has limited this particular trait against metallic opponents, as to prevent him from completely dismantling them. Aside from these limitations against metallic opponents , Behemoth's elemental abilities is only limited by his imagination. He can even manipulate buildings to certain extent.
Golem Creation: Behemoth can also create golems using his elemental abilities. These minions can widely vary in shape, and can be anywhere from 1 meter to 80 meters in height, though regardless of height or shape, these usually have little in the way of durability. After all, unlike Behemoth himself, these are created from much weaker stones and minerals, and go down in a hit or two. Building golems are also possibilities, as are crystal golems. On rare occasions, Behemoth may also create magma or lava golems, which require a range attack of some sort to bring down without damaging oneself, unless an opponent is immune to heat. (Throwing rocks will do the trick for melee based opponents.)
Strength: Behemoth has great physical strength, able to lift 90 000 tons with one arm assuming he had hands.
Seismic Sense: Behemoth can detect vibrations in the ground, allowing him to locate invisible opponents via their footfalls, though this doesn't work if they are flying or in the water. This method also works with burrowing opponents.
Volcanic Body: Behemoth's body is composed of strong, durable minerals, held together by an emerald colored energy deep within his core. Because his biology is similar to that of a mech, he has the same advantages over organic monsters. He cannot bleed or tire. Venom, bacteria, and poison are useless against him. He can't feel physical pain (mental or soul based pain is possible), and is composed of a tough, mineral armor. His mineral armor is stronger than most earthly minerals, allowing him to endure kaiju attacks easily. Its a heavy armor, able to very easily resist piercing and slashing blows. Attempting to cut through it is like attempting to cut a rock. However, it does have some measure of fragility compared to metal. While it can endure concussive force decently, it will wear down the armor with enough strikes and powerful enough hits can break sections completely. Because his new body is like that of a living volcano, it should also be noted that Behemoth has molten magma flowing within his body, though it does not posses a threat to an opponent unless a deep breach is made into his armor. It goes without saying that Behemoth is very much immune to extreme heat. His armor is especially thick on his shell.
Asteroid Form: Behemoth can gather stone and earth around him to form an asteroid-like cocoon, which he uses for intergalactic travel. Never used in combat situations, though his landings have a tendency to be rather destructive.
Telepathy: Behemoth can communicate through the mind, just like his brother and sister.
Transmutation: By "breathing" aether into any select mineral, Behemoth can change one mineral into another. This allows him to make sand into steel, limestone into obsidian, etc. It also allows him to create agronium, a near indestructible super metal with incredible cutting abilities. While using this in combat is rare, creating agronium weapons is without a doubt extremely effective. The UCA has removed his ability to use transmutation on opponents, as turning a mech's head into sand would be incredibly unfair. Funny, perhaps, but unfair.
Weaknesses:
Slow: Behemoth's heavy armor, shell, gorilla-like body shape, and fist shape do not add up to make a particularly fast kaiju.
Water: Behemoth cannot swim. Period. He instead sinks like... well... a rock. In addition, being exposed to too much water at one time can cool down the magma within his body. When this happens, his movement becomes greatly restricted and even more slow, and inhibits the use of both his volcanic cannons and his pyroclastic flow. He can be reheated given enough time (usually a post), though the process can be quickened with a heat based energy beam, being submerged in a hot substance, or being exposed to a hot environment.
Cold: Extreme cold is dangerous to Behemoth the same way water is. It cools down the magma within his body, even quicker than water does.
Electricity: Electricity can be very dangerous to Behemoth, as it can travel through his mineral body and break it apart.
Blunt Attacks: Heavy blunt attacks are far more useful than piercing attacks, able to break Behemoth's armor with enough force.
Environment: The environment Behemoth fights in can be both a weakness and an strength. In the wasteland, caverns, and mountains, Behemoth has a significant advantage, as the mountains and caverns provide him with lots of earth and stone to work with, while the wastelands are hot enough to heat Behemoth's body faster should his internal magma be hardened. In the savanna, forest, city, and coliseum, he has no significant advantage or disadvantage, and in the archipelago and marshlands, the abundance of water can pose a problem for Behemoth. He is at his absolute weakest in the arctic, where there is little to no earth to work with, as well as freezing temperatures and water aplenty. Likewise, one should use caution when facing Behemoth in the volcanoes, where he can manipulate the lava, magma, and even control volcanic eruptions, not to mention the immense heat of the environment would make slowing him down a very difficult task.
Living Quarters: Looks like this: i415.photobucket.com/albums/pp236/Keefers_/Keefers_Beautiful%20Landscape/Keefers_BeautifulLandscape5.jpg
Behemoth's Theme: www.youtube.com/watch?v=bjlBCAx6330