Post by Omegarex24 on Feb 27, 2012 15:24:55 GMT -5
Name: XBM-2C "Guardian"
AKA: Cerberus Hellhound Mode
Height: 120 meters
Mass: 132,000 tons
Origin: Although a Cerberus exists on the same world that Ben, Natalie and associated monsters, it is still an incomplete prototype compared to this version. This particular Cerberus was pulled from a dead world, the same world Lenneth was pulled from. Although the UCA has tried to subvert its programming to make it do their bidding, Cerberus has proven highly resistant to their tampering. It is theorized that Cerberus' AI program was beginning to gain sapience in some fashion. As it stands, Cerberus was brought in to deal with some of the more "unruly" guests that have been brought in as of late.
Cerberus was designed by his world's version of CEE as an anti-kaiju mecha. The AI has seen many battles, both against against monsters and aliens alike, and has an extensive repertoire of moves and tactics for dealing with a variety of situations.
Description:
omegarex24.deviantart.com/art/Cerberus-82419771
Cerberus us a mottled jungle camoflague paint-scheme.
Personality: Cerberus is still cold and calculating in battle, and is still largely logic-based in his decisions. It is protective towards those it considers allies and will often interpose itself to sustain hits meant for said allies. The machine does not communicate except when asked questions, but lacks the vocal machinery to reply in combat. It must communicate through another computer terminal.
Attacks:
-Melee Weapons- Cerberus has a number of powerful melee weapons at his disposal. First and foremost are the triple-jaw "heads", which have the capability to pulverize most anything caught in their grip. The teeth in these jaws are also capable of putting extensive pressure on a small area, aiding in this endeavor. The secondary heads are also capable of being used as bludgeoning tools. The tentacle blades are sharp and can rotate like drills to aid them in penetrating armor.
-Nanite Charge- Cerberus is also capable of releasing multitudes of nanite explosives through the primary and secondary heads. These charges, although small, have great destructive capacity in larger quantities, and their small size means they travel easily though the blood vessels of most monsters. They can be remote detonated (counts as an attack) by Cerberus at a later time, but are generally ineffective against inorganic monsters or monsters who lack traditional bloodstreams. Instead of spreading throughout the body, they will usually detonate near the surface, widening the original wound.
-Piercer Lasers- Cerberus' secondary heads fire powerful laser beams that have excellent cutting power. These are used more to penetrate armor than to cut though.
-Disentigrator Guns- The tentacles on Cerberus' back can split at the tips to reveal heavy particle beam cannons, similar in function to Riptide's Super NOVA, but concentrated on a much smaller area. These weapons will tear apart targets at the molecular level, leaving little defense against them.
-SLAMR High Yield Missiles- Cerberus' shoulder guards hide powerful missiles with potent shaped-charge warheads. The missiles are powerful enough to penetrate most monsters hides and have excellent range, but limited guidance.
-Electrical Pulse- Cerberus is capable of discharging 1.5 millions volts of electricity through his bite.
-Magnetic Pulse Cannon- The MCP is Cerberus's most powerful weapon. It is fired from a port hidden behind the chest panels and can take some time to charge. It releases a powerful electromagnetic disruption that causes intense damage to most anything it hits, and even more to unshielded machinery and cybernetics. Limited to 2 uses per battle.
Powers:
-Advanced TiTun III Hardened Alloy Armor- Cerberus is protected by extremely thick armor plating. Lesser attacks will often bounce off it rather than damage it. It is highly resistant to thermal stress and slashing/piercing or ballistic damage. Bludgeoning attacks have sightly more effectiveness.
-Shielded Circuitry- Cerberus' internal components are shielded against EMPs, high magnetism and other functions that typically damage circuitry.
-Flight at Mach 1- Cerberus can fly at speeds of up to Mach 1, but is severely lacking in mobility. This gives him the ability to "jump" short distances as well.
-Multi-tiered Sensor Array- Cerberus has powerful electronic sensors, enabling the machine to scan the surroundings for the enemy, helping him find hidden or cloaked monsters.
AKA: Cerberus Hellhound Mode
Height: 120 meters
Mass: 132,000 tons
Origin: Although a Cerberus exists on the same world that Ben, Natalie and associated monsters, it is still an incomplete prototype compared to this version. This particular Cerberus was pulled from a dead world, the same world Lenneth was pulled from. Although the UCA has tried to subvert its programming to make it do their bidding, Cerberus has proven highly resistant to their tampering. It is theorized that Cerberus' AI program was beginning to gain sapience in some fashion. As it stands, Cerberus was brought in to deal with some of the more "unruly" guests that have been brought in as of late.
Cerberus was designed by his world's version of CEE as an anti-kaiju mecha. The AI has seen many battles, both against against monsters and aliens alike, and has an extensive repertoire of moves and tactics for dealing with a variety of situations.
Description:
omegarex24.deviantart.com/art/Cerberus-82419771
Cerberus us a mottled jungle camoflague paint-scheme.
Personality: Cerberus is still cold and calculating in battle, and is still largely logic-based in his decisions. It is protective towards those it considers allies and will often interpose itself to sustain hits meant for said allies. The machine does not communicate except when asked questions, but lacks the vocal machinery to reply in combat. It must communicate through another computer terminal.
Attacks:
-Melee Weapons- Cerberus has a number of powerful melee weapons at his disposal. First and foremost are the triple-jaw "heads", which have the capability to pulverize most anything caught in their grip. The teeth in these jaws are also capable of putting extensive pressure on a small area, aiding in this endeavor. The secondary heads are also capable of being used as bludgeoning tools. The tentacle blades are sharp and can rotate like drills to aid them in penetrating armor.
-Nanite Charge- Cerberus is also capable of releasing multitudes of nanite explosives through the primary and secondary heads. These charges, although small, have great destructive capacity in larger quantities, and their small size means they travel easily though the blood vessels of most monsters. They can be remote detonated (counts as an attack) by Cerberus at a later time, but are generally ineffective against inorganic monsters or monsters who lack traditional bloodstreams. Instead of spreading throughout the body, they will usually detonate near the surface, widening the original wound.
-Piercer Lasers- Cerberus' secondary heads fire powerful laser beams that have excellent cutting power. These are used more to penetrate armor than to cut though.
-Disentigrator Guns- The tentacles on Cerberus' back can split at the tips to reveal heavy particle beam cannons, similar in function to Riptide's Super NOVA, but concentrated on a much smaller area. These weapons will tear apart targets at the molecular level, leaving little defense against them.
-SLAMR High Yield Missiles- Cerberus' shoulder guards hide powerful missiles with potent shaped-charge warheads. The missiles are powerful enough to penetrate most monsters hides and have excellent range, but limited guidance.
-Electrical Pulse- Cerberus is capable of discharging 1.5 millions volts of electricity through his bite.
-Magnetic Pulse Cannon- The MCP is Cerberus's most powerful weapon. It is fired from a port hidden behind the chest panels and can take some time to charge. It releases a powerful electromagnetic disruption that causes intense damage to most anything it hits, and even more to unshielded machinery and cybernetics. Limited to 2 uses per battle.
Powers:
-Advanced TiTun III Hardened Alloy Armor- Cerberus is protected by extremely thick armor plating. Lesser attacks will often bounce off it rather than damage it. It is highly resistant to thermal stress and slashing/piercing or ballistic damage. Bludgeoning attacks have sightly more effectiveness.
-Shielded Circuitry- Cerberus' internal components are shielded against EMPs, high magnetism and other functions that typically damage circuitry.
-Flight at Mach 1- Cerberus can fly at speeds of up to Mach 1, but is severely lacking in mobility. This gives him the ability to "jump" short distances as well.
-Multi-tiered Sensor Array- Cerberus has powerful electronic sensors, enabling the machine to scan the surroundings for the enemy, helping him find hidden or cloaked monsters.