Post by Omegarex24 on Jan 25, 2011 5:24:29 GMT -5
Name: Harbinger
Height: 100 meters (fully erect)
Length: 160 meters
Wingspan: N/A
Mass: 65,000 tons
Description:
fc00.deviantart.net/fs70/f/2010/135/4/5/AT_Harbinger_by_Scatha_the_Worm.png (Done by Scatha as a request)
fc02.deviantart.net/fs71/f/2010/101/f/5/Harbinger_by_Omegarex24.jpg
Origin: Harbinger's origins are shrouded in mystery. Although he comes from the same world as Riptide and Carcharius, he is from their future. His name is derived from the fact that many theorize that he is the harbinger of some greater power, but nothing has been proven.
Personality:
Harbinger, despite his bestial and savage appearance, is quite the cunning combatant. He revels in conflict and seeks out strong opponents to test his might against. He has an odd sense of honor, prefering to let those who survive a fight with him survive in the hopes that they will return stronger than before. However, he never goes easy on anyone in combat, attacking with absolute force and aggression.
Attacks:
-Spade Spikes- Harbinger's forearms are equipped with a pair of massive spikes. These weapons are somewhat curved on the inside, allowing them to be used as digging tools as well melee weapons. They are slightly retractable, allowing Harbinger to use his hands for better manipulation of objects.
-Scutes- Harbinger's armor scutes are fairly sharp along their outer edges, making them potent slashing weapons, particularly those on the tail, which can fan out to give them more reach. Melee strikers run the risk of accidentally cutting themselves when they attack Harbinger's back.
-Claws and Jaws- Harbinger is a mighty melee combatant is is capable of ripping flesh and armor apart with reltaive ease while engaged in close-quarters fighting.
-Thunderball- By utilizing a running start before curling up into a ball, Harbinger can bowl over smaller or prone opponents. He can also use this ability to slam into opponent's from above, using his scutes to slash them up. Obviously, he can't see where he's going like this.
Powers:
-Strength- Harbinger is phenomenally strong, even by kaiju standards. He can easily lift and throw triple his weight as well as give his melee blows a brutal edge.
-Stamina- What he lacks in regenerative powers he makes up for by having intense staying power. Harbinger can keep fighting at near full strength, even as the damage mounts up. He still has limits, but it takes a lot to put him down.
-Armor- Harbinger is covered with thick armor plating and scutes that can absorb most kinds of physical trauma as well as thermal damage. He is practically immune to the crushing pressures of burrowing deep beneath the ground as well as the intense he below the planet's surface.
-Agility- Despite his bulk and armor, Harbinger is quite swift for his size, allowing him to maneuver quickly in combat to gain the advantage over his foes.
-Burrowing- Harbinger can rapidly tunnel through rock as easily as a fish can swim. He often utilizes this power to surprise his foes from below or as a means to break through their defenses.
Height: 100 meters (fully erect)
Length: 160 meters
Wingspan: N/A
Mass: 65,000 tons
Description:
fc00.deviantart.net/fs70/f/2010/135/4/5/AT_Harbinger_by_Scatha_the_Worm.png (Done by Scatha as a request)
fc02.deviantart.net/fs71/f/2010/101/f/5/Harbinger_by_Omegarex24.jpg
Origin: Harbinger's origins are shrouded in mystery. Although he comes from the same world as Riptide and Carcharius, he is from their future. His name is derived from the fact that many theorize that he is the harbinger of some greater power, but nothing has been proven.
Personality:
Harbinger, despite his bestial and savage appearance, is quite the cunning combatant. He revels in conflict and seeks out strong opponents to test his might against. He has an odd sense of honor, prefering to let those who survive a fight with him survive in the hopes that they will return stronger than before. However, he never goes easy on anyone in combat, attacking with absolute force and aggression.
Attacks:
-Spade Spikes- Harbinger's forearms are equipped with a pair of massive spikes. These weapons are somewhat curved on the inside, allowing them to be used as digging tools as well melee weapons. They are slightly retractable, allowing Harbinger to use his hands for better manipulation of objects.
-Scutes- Harbinger's armor scutes are fairly sharp along their outer edges, making them potent slashing weapons, particularly those on the tail, which can fan out to give them more reach. Melee strikers run the risk of accidentally cutting themselves when they attack Harbinger's back.
-Claws and Jaws- Harbinger is a mighty melee combatant is is capable of ripping flesh and armor apart with reltaive ease while engaged in close-quarters fighting.
-Thunderball- By utilizing a running start before curling up into a ball, Harbinger can bowl over smaller or prone opponents. He can also use this ability to slam into opponent's from above, using his scutes to slash them up. Obviously, he can't see where he's going like this.
Powers:
-Strength- Harbinger is phenomenally strong, even by kaiju standards. He can easily lift and throw triple his weight as well as give his melee blows a brutal edge.
-Stamina- What he lacks in regenerative powers he makes up for by having intense staying power. Harbinger can keep fighting at near full strength, even as the damage mounts up. He still has limits, but it takes a lot to put him down.
-Armor- Harbinger is covered with thick armor plating and scutes that can absorb most kinds of physical trauma as well as thermal damage. He is practically immune to the crushing pressures of burrowing deep beneath the ground as well as the intense he below the planet's surface.
-Agility- Despite his bulk and armor, Harbinger is quite swift for his size, allowing him to maneuver quickly in combat to gain the advantage over his foes.
-Burrowing- Harbinger can rapidly tunnel through rock as easily as a fish can swim. He often utilizes this power to surprise his foes from below or as a means to break through their defenses.