Post by GI Jho on Aug 25, 2012 12:38:26 GMT -5
Name: Titernia (aka Gaia's champion, the Momma Bear)
Height: 75 meters (at the shoulder hump), 115 meters (reared onto hind legs)
Length: 150 meters
Mass: 85,000 tons
Alliance: Chaotic Neutral
Description:
Personality: Titernia is a vicious fighter, using tooth and nail, tail and skull, to achieve victory over her opponents. She is quite smart, using a mix of brute force and strategic planning to overcome her opponents. She has a good heart, but hides behind an image of sarcasm and dry wit.
Quote: "I shall avenge my homeworld, no matter the cost!"
Backstory: Forged from the very earth the humans live upon, Titernia serves as one of the two ancient guardian monsters of the planet, along with her compatriot, Kori Kahn. However, while Kori Kahn serves to protect mankind and its interests, Titernia serves to protect nature and its interests. As such, the two come into conflict quite often, especially after World War III decimated much of the planet. Despite their seeming dislike of each other, the two are good friends and respect each other as compatriots.
Attacks:
-Grizzly Combat: Basic attacks, Titernia strikes her foes with razor sharp claws, her muscular body, or with her surprisingly hard head. Her massive tusks are also very dangerous weapons. Like a bear, she is able to rear up onto her hind legs and deliver powerful forearm strikes.
- Stone Edge: Titernia will cover one set of her massive, scythe-like claws with hard rock, giving her claws an even sharper cutting edge and a heavier strike.
- Rock 'n Roll: Titernia can launch herself into the air and curl up her body, before hardening her body with stones in the surrounding area. She will then slam her body full force into her opponent. If there is a lack of earth for her to use, she will simply body slam her opponent. She can also launch herself forward and do this attack, like a stone cannonball.
- Geokinesis: Titernia, being one with the earth, can control stones and dirt in various ways. She can use it defensively, such as creating a stone shield to deflect beams and such, or offensively, such as having spears of stone launch at her foes, or creating rocky prisons.
Powers:
- Tough hide: Titernia's hide is able to resist piercing blows and is resilient to intense heat and cold.
- Ursine mobility: Titernia's muscular and sturdily built legs allow her to run at speeds in excess of 500 miles per hour. She is also powerful enough to climb anything- ranging from trees, to large buildings, to sheer cliffs- using only her forearms. She is also able to transition between a quadruped and bipedal stance (though she can only stand on her hind legs for short periods of time, maybe 30-40 seconds).
- Ursine senses: Titernia has a powerful sense of smell. She can easily smell out invisible opponents, rendering camoflauge and invisibility less reliable.
- Gaia's Wrath: Titernia can embrace the power of gaia, which will make her eyes turn deep green and her hide become somewhat rocky. In this state, her defenses become vastly improved, and her attack power and geokinesis becomes nightmarishly more efficient and powerful. However, she can only last in this state for one turn. Limited 1 use per match.
Weakness: Her sense of smell can be duped with smoke or mud being rubbed on her nose.
Theme: Enmity of the Dark Lord
Height: 75 meters (at the shoulder hump), 115 meters (reared onto hind legs)
Length: 150 meters
Mass: 85,000 tons
Alliance: Chaotic Neutral
Description:
Personality: Titernia is a vicious fighter, using tooth and nail, tail and skull, to achieve victory over her opponents. She is quite smart, using a mix of brute force and strategic planning to overcome her opponents. She has a good heart, but hides behind an image of sarcasm and dry wit.
Quote: "I shall avenge my homeworld, no matter the cost!"
Backstory: Forged from the very earth the humans live upon, Titernia serves as one of the two ancient guardian monsters of the planet, along with her compatriot, Kori Kahn. However, while Kori Kahn serves to protect mankind and its interests, Titernia serves to protect nature and its interests. As such, the two come into conflict quite often, especially after World War III decimated much of the planet. Despite their seeming dislike of each other, the two are good friends and respect each other as compatriots.
Attacks:
-Grizzly Combat: Basic attacks, Titernia strikes her foes with razor sharp claws, her muscular body, or with her surprisingly hard head. Her massive tusks are also very dangerous weapons. Like a bear, she is able to rear up onto her hind legs and deliver powerful forearm strikes.
- Stone Edge: Titernia will cover one set of her massive, scythe-like claws with hard rock, giving her claws an even sharper cutting edge and a heavier strike.
- Rock 'n Roll: Titernia can launch herself into the air and curl up her body, before hardening her body with stones in the surrounding area. She will then slam her body full force into her opponent. If there is a lack of earth for her to use, she will simply body slam her opponent. She can also launch herself forward and do this attack, like a stone cannonball.
- Geokinesis: Titernia, being one with the earth, can control stones and dirt in various ways. She can use it defensively, such as creating a stone shield to deflect beams and such, or offensively, such as having spears of stone launch at her foes, or creating rocky prisons.
Powers:
- Tough hide: Titernia's hide is able to resist piercing blows and is resilient to intense heat and cold.
- Ursine mobility: Titernia's muscular and sturdily built legs allow her to run at speeds in excess of 500 miles per hour. She is also powerful enough to climb anything- ranging from trees, to large buildings, to sheer cliffs- using only her forearms. She is also able to transition between a quadruped and bipedal stance (though she can only stand on her hind legs for short periods of time, maybe 30-40 seconds).
- Ursine senses: Titernia has a powerful sense of smell. She can easily smell out invisible opponents, rendering camoflauge and invisibility less reliable.
- Gaia's Wrath: Titernia can embrace the power of gaia, which will make her eyes turn deep green and her hide become somewhat rocky. In this state, her defenses become vastly improved, and her attack power and geokinesis becomes nightmarishly more efficient and powerful. However, she can only last in this state for one turn. Limited 1 use per match.
Weakness: Her sense of smell can be duped with smoke or mud being rubbed on her nose.
Theme: Enmity of the Dark Lord