Post by Blerhwave on Aug 29, 2012 20:48:23 GMT -5
Name: Rhyvox
Height: 90 meters
Mass: around 84,000 or 85,000 tons
^ fur is blue, head is teal blue, right forearm & fist, shoulder cannon, and ankle pods are an aged silver color, doomsaw is this silver with swirl (purposely swirled), skin/exposed skin is teal green. Still deciding the colors for the nails, the left forearm and whip.
Description: Rhyvox joins R'uuax and Barugarudon in the "Bruiser class" of Parakappa monsters. The Parakappas opted to take a gorilla's body and give it a hammerhead shark's head, combining the qualities of the two in the process.
Personality: Rhyvox combines the cunning of a shark and the brute strength of a gorilla. Likes/prefers to beat his opponents down with his brute strength, but that doesn't mean he won't use his ranged weaponry.
Attacks:
(right arm) Sentient Fist: The right forearm/fist is made of a nigh indestructible alloy like the doomsaw. The dense and solid mass of the fist, combined with Rhythox's gorilla-based strength, makes a punch from this pretty powerful and painful. A hit from this appendage can inflict bruising as far down as around the skeleton, so deep bruising. A punch to the face/head can disorient a kaiju and wreck their train of thought, disorienting them for some seconds. The fist can be launched attached to a chain to attack from a distance; the chain has a maximum length of 400-500 meters. Fist retracts on command.
Doomsaw: Embedded in the tail is a circular saw, able to cut through flesh efficiently. Made of a nigh indestructible alloy, the saw can cut through most alloys and carapaces, though the strength/thickness of the mentioned depend on how quick the saw will cut through and stuff.
(Limited) "Go Forth, Doomsaw!": For his limited attack, Rhyvox launches his buzzsaw as a projectile, beginning by letting it rapidly spin. Once it is launched, Rhyvox cannot get it back/reattach it, so once it is launched, that's it. It rips through the air fast and very forcefully. It cuts through a thick layer of flesh, tissue, muscle. It'll even embed through bone a small degree (small degree; will not cut entirely through bone, just enough to leave a cut/indent in it). A very paunful attack because of the degree it'll cut through.
9-Shot Missile Pods: The missile pods grafted to the ankles launch 9 missiles each, totaling at 18 missiles per launch. They hold two extra sets of missiles to reload with, making them carry a total of 27 missiles total per pod (that includes the pre-loaded set ready to fire first). These explosive weapons release a toxic gas (effective only against living beings) that infects the respiratory system. The harm that follows includes rapid coughing (creating scarring in the throat and lungs, like the pneumonic plague), chest pains and pain in the lungs, temporary weakness (that lasts about 7 seconds) making following up with the right fist an effective tactic because the temporary weakness makes the body especially susceptible to physical attacks.
Stormweaver: Stormweaver is the blade of the right forearm and a special patent of the Parakappas. To use, it flips out so that the flat end hugs the forearm and points out straight (so it'd be sideways instead of horizontally flat out). To use, the middile (that looks kinda like a long vent-like thing) begins glowing with a swirl of teal green and teal blue. From there, stormweaver launches chain lightning that, in color, is swirls of royal purple along with/combined with swirls of royal blue. The electricity is not like Earth electricity, it is an extraterrestrial/alien electricity developed/harnessed by the Parakappas. It is more potent than regular electricity, and leaves behind black crispy burns along the surface of a foe in its wake. When it comes to living targets, the electricity burns as deep as the muscle, but no further.
(left arm) Thorny Gauntlet: Unlike the cybernetic enhancements like the right fist, the doomsaw, etc., the left forearm and spikes feel more like a crust, with the spikes feeling more solid of course. The thorns are very potent, and combined with Rhythox's incredible strength, when backhanded or struck with the forearm, the spikes are able to punch sizable gouges and penetrations in an enemy, living or otherwise. A nasty attack.
(left arm) Whip: Another weapon whose deadliness/potency is increased by Rhyvox's strength (compared to if it were a different monster using this armament). The whip is made of a morphable material, and can grow its length by making the whip just grow (length-wise) and the blades splitting down the middle and growing back to the regular proportion (seen in the pic) to attack with a greater distance. Whip can extend to a maximum of 250 meters, sometimes 300 meters. The whip is not used like a conventional whip; the whip is thrown out (either made to come down hard, for example on a shoulder; or come in from the side, for example on a thigh from sideways) and the "teeth" lodge themselves in flesh. Then, Rhyvox rips it backwards, tearing through the flesh and, if dug deep enough, muscle. A nasty, deep slice is left in the whip's wake.
"Hammering Head": The forehead (or midpoint of the head's "crest") and "crest" of this Parakappa nightmare are as solid as rock, weaponizing it. Rhyvox can hammer down with the midpoint of the crest and leave sore, bruised skin; in the case of mechas, it'll leave a dent in the metal surface, not uncommon to find cracks in the hammered imperfection. Depending on how hard Rhyvox hits, he can shake the impacted point down to the point of the skeleton that's struck,bruise the area directly around the bone, and with a strong enough single hit or repetitive hits to the same area, bruise the bone).
Zios Cannon: The Zios Cannon- mounted on (and grafted to) the right shoulder. This is a heavy caliber mortar cannon. Launches a thick shell that explodes on impact but creates a nice impression against the body.
Powers:
Strength: Having a gorilla as one of two base animals, Rhyvox inherits power typical to said animals. He uses it well and prefers to whither an enemy's body and spirit with brute physical trauma.
Stamina: Rhyvox has a good level of stamina, making him able to take an attack but keep coming, as well as deal blows one after the other with the same strength consistency.
Living Quarters:[/color] Aboard Parakappa ship BC909[/b].
Healing/Regenerative Means: That same lamp that catalyzes dormant regenerative cells in the Parakappa nightmares, attached to the ceiling of Containment class ships, is the source of Rhyvox's healing in between battles. If Rhyvox launches his doomsaw in battle, BB909's basement quarters have multiple replacement saws lined along the walls, and one will be selected to replace the lost one in between battles.
Theme Song: Coming soon.
Height: 90 meters
Mass: around 84,000 or 85,000 tons
^ fur is blue, head is teal blue, right forearm & fist, shoulder cannon, and ankle pods are an aged silver color, doomsaw is this silver with swirl (purposely swirled), skin/exposed skin is teal green. Still deciding the colors for the nails, the left forearm and whip.
Description: Rhyvox joins R'uuax and Barugarudon in the "Bruiser class" of Parakappa monsters. The Parakappas opted to take a gorilla's body and give it a hammerhead shark's head, combining the qualities of the two in the process.
Personality: Rhyvox combines the cunning of a shark and the brute strength of a gorilla. Likes/prefers to beat his opponents down with his brute strength, but that doesn't mean he won't use his ranged weaponry.
Attacks:
(right arm) Sentient Fist: The right forearm/fist is made of a nigh indestructible alloy like the doomsaw. The dense and solid mass of the fist, combined with Rhythox's gorilla-based strength, makes a punch from this pretty powerful and painful. A hit from this appendage can inflict bruising as far down as around the skeleton, so deep bruising. A punch to the face/head can disorient a kaiju and wreck their train of thought, disorienting them for some seconds. The fist can be launched attached to a chain to attack from a distance; the chain has a maximum length of 400-500 meters. Fist retracts on command.
Doomsaw: Embedded in the tail is a circular saw, able to cut through flesh efficiently. Made of a nigh indestructible alloy, the saw can cut through most alloys and carapaces, though the strength/thickness of the mentioned depend on how quick the saw will cut through and stuff.
(Limited) "Go Forth, Doomsaw!": For his limited attack, Rhyvox launches his buzzsaw as a projectile, beginning by letting it rapidly spin. Once it is launched, Rhyvox cannot get it back/reattach it, so once it is launched, that's it. It rips through the air fast and very forcefully. It cuts through a thick layer of flesh, tissue, muscle. It'll even embed through bone a small degree (small degree; will not cut entirely through bone, just enough to leave a cut/indent in it). A very paunful attack because of the degree it'll cut through.
9-Shot Missile Pods: The missile pods grafted to the ankles launch 9 missiles each, totaling at 18 missiles per launch. They hold two extra sets of missiles to reload with, making them carry a total of 27 missiles total per pod (that includes the pre-loaded set ready to fire first). These explosive weapons release a toxic gas (effective only against living beings) that infects the respiratory system. The harm that follows includes rapid coughing (creating scarring in the throat and lungs, like the pneumonic plague), chest pains and pain in the lungs, temporary weakness (that lasts about 7 seconds) making following up with the right fist an effective tactic because the temporary weakness makes the body especially susceptible to physical attacks.
Stormweaver: Stormweaver is the blade of the right forearm and a special patent of the Parakappas. To use, it flips out so that the flat end hugs the forearm and points out straight (so it'd be sideways instead of horizontally flat out). To use, the middile (that looks kinda like a long vent-like thing) begins glowing with a swirl of teal green and teal blue. From there, stormweaver launches chain lightning that, in color, is swirls of royal purple along with/combined with swirls of royal blue. The electricity is not like Earth electricity, it is an extraterrestrial/alien electricity developed/harnessed by the Parakappas. It is more potent than regular electricity, and leaves behind black crispy burns along the surface of a foe in its wake. When it comes to living targets, the electricity burns as deep as the muscle, but no further.
(left arm) Thorny Gauntlet: Unlike the cybernetic enhancements like the right fist, the doomsaw, etc., the left forearm and spikes feel more like a crust, with the spikes feeling more solid of course. The thorns are very potent, and combined with Rhythox's incredible strength, when backhanded or struck with the forearm, the spikes are able to punch sizable gouges and penetrations in an enemy, living or otherwise. A nasty attack.
(left arm) Whip: Another weapon whose deadliness/potency is increased by Rhyvox's strength (compared to if it were a different monster using this armament). The whip is made of a morphable material, and can grow its length by making the whip just grow (length-wise) and the blades splitting down the middle and growing back to the regular proportion (seen in the pic) to attack with a greater distance. Whip can extend to a maximum of 250 meters, sometimes 300 meters. The whip is not used like a conventional whip; the whip is thrown out (either made to come down hard, for example on a shoulder; or come in from the side, for example on a thigh from sideways) and the "teeth" lodge themselves in flesh. Then, Rhyvox rips it backwards, tearing through the flesh and, if dug deep enough, muscle. A nasty, deep slice is left in the whip's wake.
"Hammering Head": The forehead (or midpoint of the head's "crest") and "crest" of this Parakappa nightmare are as solid as rock, weaponizing it. Rhyvox can hammer down with the midpoint of the crest and leave sore, bruised skin; in the case of mechas, it'll leave a dent in the metal surface, not uncommon to find cracks in the hammered imperfection. Depending on how hard Rhyvox hits, he can shake the impacted point down to the point of the skeleton that's struck,bruise the area directly around the bone, and with a strong enough single hit or repetitive hits to the same area, bruise the bone).
Zios Cannon: The Zios Cannon- mounted on (and grafted to) the right shoulder. This is a heavy caliber mortar cannon. Launches a thick shell that explodes on impact but creates a nice impression against the body.
Powers:
Strength: Having a gorilla as one of two base animals, Rhyvox inherits power typical to said animals. He uses it well and prefers to whither an enemy's body and spirit with brute physical trauma.
Stamina: Rhyvox has a good level of stamina, making him able to take an attack but keep coming, as well as deal blows one after the other with the same strength consistency.
Living Quarters:[/color] Aboard Parakappa ship BC909[/b].
Healing/Regenerative Means: That same lamp that catalyzes dormant regenerative cells in the Parakappa nightmares, attached to the ceiling of Containment class ships, is the source of Rhyvox's healing in between battles. If Rhyvox launches his doomsaw in battle, BB909's basement quarters have multiple replacement saws lined along the walls, and one will be selected to replace the lost one in between battles.
Theme Song: Coming soon.