|
Post by Revenus on Aug 31, 2014 21:59:55 GMT -5
If you tiered your monsters in terms of power/strength, like in the Smash Bros. Series, how would your tierlist look?
Mine: S Tier (top tier) 1. Rumaka (Very versatile, light based ranged attacks compliment the Hornzer well. Crystal Sparks can be used as a great combo-opener.) A Tier 2. Rykaz (Bipedal stance+ pyrokinesis make him very versatile, but heat resistance, a common power, severely hinders him.) B Tier (Upper-mid tier) None C Tier (Mid tier) 3. Illigria (I can think of a few good strategies for him, but limited intelligence is a hindrance) D Tier (Lower-mid) None E Tier (Low) 4. Scedein (Tactics are rather limited, ranged game is practically nonexistent.)
|
|
|
Post by The Merry Lambfish on Sept 1, 2014 0:13:53 GMT -5
Easy enough for me. The military of my own verse uses a tier system based on the internal bioteratic power a terataur (kaiju) has, said data being obtained through using bioteratic energy scanners. They use the amount of power the terataur has to estimate its size and strength. What makes things more interesting in the UCA is that only a select few characters here are part of the "normal" system. Guys like Behemoth or Kadrah don't come in until way later in the story(s). Heck, I don't think Crydmarr or the Maluvor will show up at all, to be honest, unless I do some Kadrah spinoff thing.
The tier system the military of my verse uses follows this basic formula:
A terataur with bioteratic levels under 0.5 terawatts would be labeled a Code 1. 0.5 to 3 terawatts would be a Code 2. 3 to 15 terawatts would be a Code 3. 15 to 50 terawatts is a Code 4. 50 to 150 terawatts is a Code 5. And anything over 150 terawatts (Suzumebachi), is a Code 6.
As far as approximate size and power for each level goes…
Code 1: Usually lucky if they reach 20 000 tons tops, most average out at 8000 tons or so. They’re generally not very durable, can be killed with a couple of hits, have weak weapons. Can even die to conventional weapons. Mook monsters, like the Giant Condor.
Code 2: Bigger, around 10 000 to 40 000 tons on average… Showa monster in size basically. Can still be killed by conventional weapons, but it takes a while… like Tresspasser in a way. Actually their durability is very similar to the monsters of PR.
Code 3: Where things get dangerous. Range from 30 000 to 80 000 tons, normally slightly smaller than the Heisei scale. Immune to conventional weapons, Have powerful attacks, but they’re still usually melee only, without much in the way of special attacks save for a few, like Chimbwi.
Code 4: Ranging from 60 000 to 280 000 tons, these guys are almost always a bit larger than the heisei scale, some like Nanook or the Caedosaurus are particularly big. Very powerful too, have lethal melee attacks and almost always have special powers and abilities. This is the class I normally reserve for the UCA.
Code 5: Even bigger than the pervious, usually over 300 000 tons. They’re pretty rare, I think I only have the Magnutherium (giant bioluminescent , mammal-like reptile version of an elephant that drinks nectar from kaiju-sized flowers) and the as of yet unnamed and un-designed planned mantis shrimp monster.
Code 6: Only one terataur fits this one, Suzumebachi. Old design used to be at the UCA, but the new one is a lot tougher… and even more huge. 2 287 000 metric tons huge. Nigh indestructible, massive amounts of firepower, you get the idea.
Now for how my UCA terataur crew fits in.
Tarakona is a Code 4.
Talizan is an odd case. His species, the gladiodactyle, are Code 3s, but Talizan himself if a mutant. His solar powers boost him up to Code 4 status while retaining Code 3 size.
Chimbwi was a Code 3, which is a tad too weak for UCA standards.
Nanook was a rather large Code 4.
That’s all the terataurs, and that system is mostly designed for them. Ignoring that however, I’ll do my best to incorporate the others, despite the sizes not matching up.
Praetorian is a Code 4, since all Brawler Grade Sentinel reactors have about 20-25 terrawatts of power.
Abaddon is nethereal, not aethereal (and bioteratic energy is actually aether), but his equivalent would be a Class 5.
The gods, Leviathan, Ziz, Behemoth, ect, being gods, are obviously Class 6 status. Hell, if we’re going strictly by the terawatt numbers, then being almost MADE of aether, their bioteratic readings would be off the charts.
Vesica and Kadrah are both Code 4’s, though Vesica is stealthy and much more clever than the average monster, and Kadrah is highly skilled in combat, so they could probably beat the average Code 4 relatively quickly. Vesica is way smaller than Code 4 terataurs, though. She’s more, like, Code 2 in terms of size. Massive wingspan to make up for that, though.
Crydmarr is… fear itself. Not sure how to rank that, but obviously really damn high. Heck, the gods feel fear, the Maluvor feel fear, so he probably has power over them. Might be the strongest monster I’ve made, UCA and otherwise, so way above Code 6.
The Maluvor are again, nethereal, so they would have no bioteratic readings, but power wise they’re about the same as the gods, so a good Code 6 status.
Red Arrow, or as he’s now known, Scarlet Arrow, would have been a Code 4.
And that’s everyone, I think. I spent a little longer on that then I should have.
|
|
|
Post by ernesth100 on Sept 1, 2014 0:46:30 GMT -5
Mine would be A Tier. Has fire control and limited telekinetic abilities.
|
|
|
Post by Revenus on Sept 1, 2014 0:55:36 GMT -5
Personally, I disagree. I think you should elaborate on him. Beyond kinesis, he has nothing, due to the aforementioned resistances. A smart RPer would be able to work around that handily.
|
|
|
Post by ernesth100 on Sept 1, 2014 1:09:13 GMT -5
Personally, I disagree. I think you should elaborate on him. Beyond kinesis, he has nothing, due to the aforementioned resistances. A smart RPer would be able to work around that handily. Beyond kinesis he has. Dizzying cosmic gas sorrounding his body acting as a shield which he can also manipulate to use as a weapon. A well as fire blasting abilities. And while his body paralyzed he doesnt need it to punch, kick, or grab thanks to telekenisis.
|
|
|
Post by Revenus on Sept 1, 2014 1:13:11 GMT -5
1. Dizzying definitely wouldn't stop a kaiju. 2. Shield can be fought through, obviously, otherwise it would be OP. 3. HEAT RESISTANCE!!!!!! 4. Ingenuity trumps all power.
That's my opinion, though.
|
|
|
Post by ernesth100 on Sept 1, 2014 1:22:45 GMT -5
We shall settle this on the battle field h moment my kaiju gets appoved!
|
|
|
Post by Revenus on Sept 1, 2014 1:27:33 GMT -5
Hmm... Sorry, but I can't. Already fighting right now.
|
|
|
Post by ernesth100 on Sept 1, 2014 1:29:15 GMT -5
i know I mean after.
|
|
|
Post by Fainis the Sadistic Pansexual on Sept 1, 2014 13:00:30 GMT -5
Arc Tier: Arc
Upper Tier: Quetzar Fainis Kedos
Upper-Mid Tier: Pouh-Wung Rustred Ranger
Mid Tier: Plume Sid
Lower-Mid Tier: The Sub-Titan
Low Tier: Drakia
|
|
|
Post by Revenus on Sept 1, 2014 13:16:16 GMT -5
Quetzar ranks above Fainis? Out of curiosity, what makes you think so?
|
|
|
Post by Fainis the Sadistic Pansexual on Sept 1, 2014 13:29:45 GMT -5
Hm? Oh, hah! No, that was just the order I happened to list then in, not their in-tier ranking. I honestly gave no thought to their order within the tiers themselves. One on one, Fainis would completely destroy Quetzar (though that's mostly because she completely ignores his main ability). Of the trio, Fainis is prolly the most dangerous overall. She has a good mix of offense and defense. Kedos too, for that matter, but to a significantly lesser extent. Quetz has extraordinary offense, but lacks in defense. Canonically, he can trump Keds and neither would want to end up alone against Fainis, though here the lines are more blurred because of the play style.
|
|
|
Post by Vatarian on Sept 1, 2014 21:29:09 GMT -5
Hmm.... Kinda hard, as the Arena kinda twists how my kaiju fight. If we're going with raw power, the list goes...
-Nucleaphage -Beelzebub -Cheshire -Scourge & Shiro -Xena -Cerataurus
However, that list doesn't show who would come out top in an all out brawl. There's so much more to fighting and what factors in to who would beat who, that I can't really give an accurate list of who's the best fighter on my list. Figure in all their unique strengths and weaknesses, and its damn near impossible to say who's best?
|
|
|
Post by GI Jho on Sept 2, 2014 22:13:14 GMT -5
Hmmm.... this should be interesting. For this, I'll use my current monsters, so no Armageddon. Sorry to all who expected the Wrecker of Faces to make an appearance. S Tier:Vishnu (unparalleled bulk and physical power, passable speed, vast and versatile array of powers) A TierTiternia (earth gives her a wide variety of attacks, physically strong and fast) Kori Kahn (ice allows him to exploit many monster's lack of resistance, decent flight speed, good speed and strength) Tel Megiddo (telekinesis gives him godly versatility, physically tough and creative) Ferrum Extremus (fast and hits obscenely hard due to sheer amount of weaponry) B TierFerrum Magnus (slow, but heavily armored and physically very strong) Auroros (fast and hits very hard but is physically feeble) Ontslaan (endurance and physical strength is near-unrivaled, but has many shortcomings [ie poor eyesight, weakness to water, exposed core] and lacks range) C TierErebus (ranged weapons are decent and has good physical power, but armor is lacking and isn't especially agile) Haiiro-Kisaki (relies heavily on her bulk to survive, has decent strength but is overshadowed by how slow she is)
|
|
|
Post by alienhulk2099 on Oct 2, 2014 21:36:18 GMT -5
|
|