Post by OmegaBearBeast on Jan 24, 2014 21:21:20 GMT -5
(Soundwave has allowed me to adopt my favourite monster of his as one of my roster. Big thanks to him! I am very happy to be able to write for a beastie I love so much. It's been a long time since I wanted to see this big girl in action, but never got to. As a sidenote, you'd better all be ready to hear me fangirl squee/gush about how much I like her.)
Name: Marmuth (pronounced just as it is written)
Aliases: The Ghost of Fate, The Cosmic Moth, The All-Seeing, The Moon Moth, Marmuth of the Moon, The Stardust Moth, The Omniscient
Length: 90 meters
Wingspan: 190 meters
Mass: 40, 000 tons
Description:
Marmuth's tail tip is the same as a luna moth's; the tip separates at the end into two pieces, like a fork in a road. Between the two tips is a stinger that curves under the tail. Her body sometimes gives off cold mist, including her breath.
Personality: The deity of fate, and wielder of things relating to the moon and the relative cosmos. Marmuth is an omniscient kaiju created by the Earth's hand as a line of defense, along with her firstborn, Furcer. Precise, stern and serious, she takes her position as a Guardian very seriously, and her mighty abilities even moreso. She is courageous and fearless.
Attacks:
(Most of these attacks are tied with her cosmokinesis and lunarmancy, but are regardless listed here to prevent confusion as to wether some abilities are made up or not.)
- Cosmokinesis: Marmuth can wield the immense power of the cosmos itself - to manipulate all cosmic forces. This allows her to perform a very wide variety of moves, including:
• Cosmic Awareness: The power to be aware of anything that affects her on a universal scale. In Marmuth's case, this is mostly threats - she can sense anything that would affect her in any way.
• Cosmic Energy Manipulation: Marmuth can manipulate cosmic energy itself, and use it in combat.
• Electromagnetism Manipulation: The moth can bend electromagnetic fields.
• Force Manipulation: A power that allows her to bend the strong force holding atomic nuclei; she can make objects disintegrate, transmute elements, has influence over radiation, emit microwaves, etc. In short, she is perfectly capable of harnessing the power of the four interactive forces of the universe: electromagnetism, strong force, weak force and gravity.
• Intangibility: The power to pass through solid matter, allowing her to avoid attacks and pass through objects.
• Extrasensory Perception: Marmuth can learn whatever she wishes for - be it personal information or impersonal. She can use this actively, by wanting the information, or passively; as an instinctual reaction.
- Corona Beam: An ability granted by cosmokinesis. Marmuth can wield corona energies (which combines ions, electricity, plasma and atomic energy). The Corona Beam, when striking a target, delivers a slight electric shock and distributes heat. A hot, electrifying explosion is caused after the strike. When used on a machine and if fired into a breached point of armor, it will burn circuitry and wire, perhaps welding them together, and delivers a surge of electricity through the system, making it very possible to temporarily overload a machine.
- Arms: Marmuth possesses two sets of arms. The first is a pair of mantis arms, able to cut, slice, impale and create painful incisions. Their purpose is cutting and stabbing. The second pair of arms, under the mantis arms, is composed of the arms of a water scorpion – it is the main set of arms. They are strong and durable, and able to punch through hardened surfaces such as exoskeletons or carapaces (most sentient alloys) with a degree of effort. They can pierce more easily through weaker protective surfaces, and can penetrate protective surfaces of normal durability just fine. Upon penetration, they can pull apart a surface, and pull off chunks of armor they are attacking. For stronger surfaces, Marmuth will apply a boost of strength granted by cosmic energies to still puncture it and pull it apart. Being blunt, the water scorpion arms can be used for melee maneuvers: punching, bashing, slamming, etc.
- Cosmic Fire: An ability granted by cosmokinesis is cosmic fire manipulation. Being able to burn amidst the cold vacuum of space, cosmic fire is a flame that burns without the need to consume oxygen. Some sources of cosmic fire include comets, meteors, asteroids, stars and solar winds. The intensity of this cosmic fire is so high that it is capable of completely vaporizing matter without leaving so much as byproducts, such as ashes. Regularly, Marmuth uses it at a strength that leaves nasty burns, sometimes just to vaporize a surface area of skin or metal, but she is capable of using it at its full strength to vaporize entire kaiju depending on their strength and status. For more powerful targets, it may not be able to vaporize it, but it will scorch away a lot of surface and leave an enemy badly burnt and wounded in some or all areas. Cosmic fire is released from Marmuth's maw in the form of a bellowing, flamethrower-like sheet of flames.
- Meteor Blitz: Marmuth can conjure meteors for use in combat, either by making them with nearby materials (for example, dense rock combined with cosmic fire), or transferring them through a black hole. They hit hard and leave hefty burns, and will either be used as bombardment, or fire off as a single meteor like a cannonball. Single meteors are more sturdy and hit harder than multiple meteors.
- Comet Blitz: Marmuth can not only create and summon meteors, but comets as well. Composed of icy gas, they can freeze areas on a target on impact. The gas will freeze through several layers of a target. Frostburn is not uncommon. When making "makeshift meteors" or comets, Marmuth can shape them into certain objects, like a spherical cannonball or a fist, or even a spiked mace ball.
- Gravity Attacks: An ability to bend gravity comes with cosmokinesis. Marmuth can increase the gravity pulling at a target or tamper with the gravity in a certain environment, making it heavier or lighter, and can flatten objects when using this gravity manipulation at its full capability. She can pull or repel objects, throwing objects towards a target at high speed, for example. This attack has a sub-attack to it:
* Black Holes and White Holes: The ability to create black and white holes comes with gravity manipulation. Marmuth uses them to intercept incoming objects into a void, but can also spit them back out with a white hole. At full strength, Marmuth can create a massive, powerful black hole to suck a target into oblivion, but this feat requires a great deal of strength and concentration, meaning it cannot be done constantly or often.
- Moon Silk: Marmuth can spew an icy cold silk, either in a cluster of strands, or as one glob. When it hits, it slows down activity with the heart and blood cells, making a target temporarily sluggish and tired, fatigued. It makes breaking through the "silk shackles" more difficult. It will deliver frostburn to an area making physical contact with the webbing, and freeze through skin, tissue, muscle, etc. This web will also affect targets whose natural habitats are cold and frigid and who wield cryokinesis due to its supernatural nature. The only downside is that when the silk is first applied, if a kaiju is strong enough to break it with strength or an energy attack, they will not be slowed down, but they will still receive cold-based damage.
- Frigid Phase: After becoming translucent, Marmuth can pass through targets or objects and freeze a portion of their insides. At a medium charge, Marmuth will deliver cold damage and pain, applying a layer of frost to organs and parts of the body, but not disabling an enemy’s ability to fight. At a bigger charge, it will freeze the majority of innards solid. Using this degree of charge requires energy and concentration, and like Marmuth’s other special, more powerful techniques, leaves her fatigued after use.
- Stardust Constructs: Marmuth’s body can give off stardust naturally. Some hypothesize that it is by creating small black holes, difficult to see, around the body that excrete the dust from space. Marmuth tends to use stardust offensively by sculpting objects, like fists of tendrils, or even small spikes. Stardust is not an offensive means that is particularly outstanding, like the comets; it is just an option of attack.
- Lunar Flare: Marmuth has adapted a solar flare performance that is more relative to the moon than the sun. These flares, these releases of energy, give off energy that is, at first, blinding. Its colors are dominantly a grayish silver complimented by a few other colors (navy blue, plum, some olive green, etc.). The energy for the flare is collected outside of Marmuth’s body, generally right in front of her, but can be deployed up to an about 500 meter range. The flare spreads out to about 300 meters, enveloping the target. The flare will blind and opponent, creating a cold burn in and around the eyes, and its energy manipulates the mind of organic targets into being confused, disrupting motor functions. In order to have the same effect on machines, the flare contains electromagnetic energy to disrupt mechanical targets, upsetting their systems (such as vision, computing, motor skills affecting limb movement and weapons systems) temporarily – for about 10 to 12 seconds. The flare injects a cold feeling into the bones, bringing out aches and pains in the body and joints of an organic target. This sensation is only moderately painful; it is most effective when a target has pre-existing injuries, especially to the limbs, as it augments the soreness. If there are no injuries to amplify the soreness, the inflicted pain will be average. It is mostly used as a distraction, especially if there is no soreness to increase and revive.
- Electromagnetic Attacks: Cosmokinesis grants manipulation over electromagnetism. Marmuth can generate an invisible spread of EMP to disrupt mechs and machinery, or release it from the body in several bolts (commonly fired from her charged antennae). Brief exposure will simply cause obstacles in a machine performing properly and efficiently, but extended exposure will cause surges and fry circuitry and the like. The maximum reach of an EM field is 1000 meters.
- Lunar Venom: Injected by the tail’s stinger, this liquid will spread through the point of injection to cover a wide area around the puncture. It applies moderate soreness, but it works in sync with the Corona Beam. When a target is struck by a Corona Beam, the thick, heavy liquid absorbs power from it and uses it to heat up to scolding temperatures.
- Energy Beam: Marmuth can fire beams of atomic energy, granted by her cosmokinesis’ application to subatomic manipulation, a part of overall cosmic energy manipulation. They are not particularly wide. They are a grayish silver with a grayish/cobalt blue swirl in appearance with an outline to it that is the same color, but darker. It is, for the most part, a basic beam. It leaves the afflicted surface with raw skin in its wake – reddish, sore, burned skin. The pain is categorized as a strong, memorable burn – it is impossible to ignore the burn’s painful sensation. The beam might explode on impact.
- Explosive Scales: Marmuth can drop scales from her wings and blow them in the directions of targets with flaps of her wings, showering and overwhelming them with the volatile articles. When they detonate, the small shockwave – relative to the small size of the scales – will injure the surface of the point of impact, capable of throwing small strips of flesh away. Alone, these scales are a light attack, but because of the number that gets blown to an enemy, all of them at once cause a widespread area of damage. When applied to an already damaged portion of skin or surface, they will add further damage to the existing wound, reactivating bloodflow from the wound if it has already cauterized. When a target is mechanical, the scales will strip the surface of metal as flakes or metal shards, but multiple scales can blow a fresh wound open. It is an effective offensive maneuver. The scales have the potential of creating rawness to flesh, which comes with a burning pain and further sensitivity.
- Reflective Scales: Marmuth’s wing scales have a second capacity: they can reflect energy attacks. The scales are dropped under Marmuth before floating in the air, floating around her form to redirect attacks from any angle. The scales’ reflective capability applies to energy attacks only, such as energy beams, elemental attacks (such as fire, electricity), etc. The only physical type of attacks that can be reflected are ones charged with energy or an element, such as fire-charged punches.
- Mandibles: Marmuth’s ant lion-like mandibles exert above average crushing power and force. They can also charge with electromagnetic energy to release a pulse, cosmic fire, and volatile energy for added damage and effect. The EM charge only affects machines. The cosmic fire will apply nasty burns and additional pain and damage. When making physical contact, it transfers the glowing, pastel orange and pastel-colored energy into the surface of the grabbed appendage, detonating after three seconds. The explosion creates crisped skin, dry and grainy in texture and dark, blackish in color, as well as tender and sore in sensation.
Powers:
- Extrasensory Perception: Marmuth can instantly learn new information: memories, thoughts, data, knowledge, wisdom, experience, etc. She does this either as an instinctual reaction or deliberately when she wants to know a specific piece of information. Qualities include telepathy, enhanced intelligence and memory, enhanced senses and enhanced intuition, much like a “danger intuition” or sixth sense.
- Cosmic Empowerment: This ability allows Marmuth to be charged with cosmic forces to make herself stronger.
* Lunar Affinity: Marmuth absorbs lunar energy to strengthen and enhance herself. The absorbed energy allows her to improve her own condition; it applies to enhanced durability, regeneration, speed and agility and strength when required. It lets her participate in astrokinetic combat during battle. It also ties into self-sustenance, and because of it, she does not need to eat, sleep, drink, or expel bodily detritus.
* Scale Regeneration: Marmuth can apply her regeneration to her scales to regrow them after dropping some in combat, either in their volatile capacity or energy reflection.
- Lunar Empowerment: When fighting under a natural full moon, Marmuth receives a boost of power, allowing her to use certain limited attacks more than once, or attacks at a larger scale.
- Disaster Detection: Marmuth can foresee disasters, which lets her attempt to divert them.
- Cosmic Energy Manipulation: Marmuth can manipulate cosmic fire, lunar energy, and solar or stellar energy. This also lends her subatomic manipulation.
* Lunar Energy: Lunar energy applies to these abilities – that Marmuth is granted as a result: emotion and subconscious manipulation (inducing confusion, fear, affect sleep, manipulate emotional energy, manipulate dreams), “Eternal Night Inducement”, illusion of awareness and manipulation, create lunar energy barriers and shields.
- Eternal Night Inducement: An ability that involves the prevent of sunrise. Marmuth uses this ability to instill nighttime where she appears and while she fights, as she is at her strongest during the night, and because she is a being of the moon – she is at her most comfortable during the night and the moon. They are her elements.
- Phasing: Marmuth can become intangible to allow attacks directed at her to pass through her form harmlessly.
- Teleportation: Marmuth can teleport from one point to another.
- Flight: Normally, Marmuth can attain flight speeds of up to Mach 3, but when circumstances require it, she can fly faster than this, as part of her empowerment via cosmic and lunar energy.
- EM Spectrum Manipulation – “The Sight Beyond Sight”: Marmuth can attain a vision that allows her to see cloaked and camouflaged kaiju, and can see through objects via and X-Ray vision, allowing her to track subterranean enemies and enemies hiding behind cover, such as buildings.
Weaknesses:
- Special Attacks Caution: Marmuth must be selective when using her special, “finisher” attacks (such as the consuming black hole, her full-powered Frigid Phase, etc.) because they will leave her fatigued and needing to rest to recharge her powers.
- Reflective Scales Loophole: As previously mentioned, only energy attacks are redirected by the scales in their reflective capacity. Physical attacks like tackles, body slams, punches and kicks are unaffected by the scales and will let a monster pass through the field of them to strike Marmuth. ctive capacity.
- Unnatural Full Moons: Marmuth does not receive a boost from full moons that she arranges. It will only work when fighting during the night – not an induced night – when the moon is at its full phase.
Name: Marmuth (pronounced just as it is written)
Aliases: The Ghost of Fate, The Cosmic Moth, The All-Seeing, The Moon Moth, Marmuth of the Moon, The Stardust Moth, The Omniscient
Length: 90 meters
Wingspan: 190 meters
Mass: 40, 000 tons
Description:
Marmuth's tail tip is the same as a luna moth's; the tip separates at the end into two pieces, like a fork in a road. Between the two tips is a stinger that curves under the tail. Her body sometimes gives off cold mist, including her breath.
Personality: The deity of fate, and wielder of things relating to the moon and the relative cosmos. Marmuth is an omniscient kaiju created by the Earth's hand as a line of defense, along with her firstborn, Furcer. Precise, stern and serious, she takes her position as a Guardian very seriously, and her mighty abilities even moreso. She is courageous and fearless.
Attacks:
(Most of these attacks are tied with her cosmokinesis and lunarmancy, but are regardless listed here to prevent confusion as to wether some abilities are made up or not.)
- Cosmokinesis: Marmuth can wield the immense power of the cosmos itself - to manipulate all cosmic forces. This allows her to perform a very wide variety of moves, including:
• Cosmic Awareness: The power to be aware of anything that affects her on a universal scale. In Marmuth's case, this is mostly threats - she can sense anything that would affect her in any way.
• Cosmic Energy Manipulation: Marmuth can manipulate cosmic energy itself, and use it in combat.
• Electromagnetism Manipulation: The moth can bend electromagnetic fields.
• Force Manipulation: A power that allows her to bend the strong force holding atomic nuclei; she can make objects disintegrate, transmute elements, has influence over radiation, emit microwaves, etc. In short, she is perfectly capable of harnessing the power of the four interactive forces of the universe: electromagnetism, strong force, weak force and gravity.
• Intangibility: The power to pass through solid matter, allowing her to avoid attacks and pass through objects.
• Extrasensory Perception: Marmuth can learn whatever she wishes for - be it personal information or impersonal. She can use this actively, by wanting the information, or passively; as an instinctual reaction.
- Corona Beam: An ability granted by cosmokinesis. Marmuth can wield corona energies (which combines ions, electricity, plasma and atomic energy). The Corona Beam, when striking a target, delivers a slight electric shock and distributes heat. A hot, electrifying explosion is caused after the strike. When used on a machine and if fired into a breached point of armor, it will burn circuitry and wire, perhaps welding them together, and delivers a surge of electricity through the system, making it very possible to temporarily overload a machine.
- Arms: Marmuth possesses two sets of arms. The first is a pair of mantis arms, able to cut, slice, impale and create painful incisions. Their purpose is cutting and stabbing. The second pair of arms, under the mantis arms, is composed of the arms of a water scorpion – it is the main set of arms. They are strong and durable, and able to punch through hardened surfaces such as exoskeletons or carapaces (most sentient alloys) with a degree of effort. They can pierce more easily through weaker protective surfaces, and can penetrate protective surfaces of normal durability just fine. Upon penetration, they can pull apart a surface, and pull off chunks of armor they are attacking. For stronger surfaces, Marmuth will apply a boost of strength granted by cosmic energies to still puncture it and pull it apart. Being blunt, the water scorpion arms can be used for melee maneuvers: punching, bashing, slamming, etc.
- Cosmic Fire: An ability granted by cosmokinesis is cosmic fire manipulation. Being able to burn amidst the cold vacuum of space, cosmic fire is a flame that burns without the need to consume oxygen. Some sources of cosmic fire include comets, meteors, asteroids, stars and solar winds. The intensity of this cosmic fire is so high that it is capable of completely vaporizing matter without leaving so much as byproducts, such as ashes. Regularly, Marmuth uses it at a strength that leaves nasty burns, sometimes just to vaporize a surface area of skin or metal, but she is capable of using it at its full strength to vaporize entire kaiju depending on their strength and status. For more powerful targets, it may not be able to vaporize it, but it will scorch away a lot of surface and leave an enemy badly burnt and wounded in some or all areas. Cosmic fire is released from Marmuth's maw in the form of a bellowing, flamethrower-like sheet of flames.
- Meteor Blitz: Marmuth can conjure meteors for use in combat, either by making them with nearby materials (for example, dense rock combined with cosmic fire), or transferring them through a black hole. They hit hard and leave hefty burns, and will either be used as bombardment, or fire off as a single meteor like a cannonball. Single meteors are more sturdy and hit harder than multiple meteors.
- Comet Blitz: Marmuth can not only create and summon meteors, but comets as well. Composed of icy gas, they can freeze areas on a target on impact. The gas will freeze through several layers of a target. Frostburn is not uncommon. When making "makeshift meteors" or comets, Marmuth can shape them into certain objects, like a spherical cannonball or a fist, or even a spiked mace ball.
- Gravity Attacks: An ability to bend gravity comes with cosmokinesis. Marmuth can increase the gravity pulling at a target or tamper with the gravity in a certain environment, making it heavier or lighter, and can flatten objects when using this gravity manipulation at its full capability. She can pull or repel objects, throwing objects towards a target at high speed, for example. This attack has a sub-attack to it:
* Black Holes and White Holes: The ability to create black and white holes comes with gravity manipulation. Marmuth uses them to intercept incoming objects into a void, but can also spit them back out with a white hole. At full strength, Marmuth can create a massive, powerful black hole to suck a target into oblivion, but this feat requires a great deal of strength and concentration, meaning it cannot be done constantly or often.
- Moon Silk: Marmuth can spew an icy cold silk, either in a cluster of strands, or as one glob. When it hits, it slows down activity with the heart and blood cells, making a target temporarily sluggish and tired, fatigued. It makes breaking through the "silk shackles" more difficult. It will deliver frostburn to an area making physical contact with the webbing, and freeze through skin, tissue, muscle, etc. This web will also affect targets whose natural habitats are cold and frigid and who wield cryokinesis due to its supernatural nature. The only downside is that when the silk is first applied, if a kaiju is strong enough to break it with strength or an energy attack, they will not be slowed down, but they will still receive cold-based damage.
- Frigid Phase: After becoming translucent, Marmuth can pass through targets or objects and freeze a portion of their insides. At a medium charge, Marmuth will deliver cold damage and pain, applying a layer of frost to organs and parts of the body, but not disabling an enemy’s ability to fight. At a bigger charge, it will freeze the majority of innards solid. Using this degree of charge requires energy and concentration, and like Marmuth’s other special, more powerful techniques, leaves her fatigued after use.
- Stardust Constructs: Marmuth’s body can give off stardust naturally. Some hypothesize that it is by creating small black holes, difficult to see, around the body that excrete the dust from space. Marmuth tends to use stardust offensively by sculpting objects, like fists of tendrils, or even small spikes. Stardust is not an offensive means that is particularly outstanding, like the comets; it is just an option of attack.
- Lunar Flare: Marmuth has adapted a solar flare performance that is more relative to the moon than the sun. These flares, these releases of energy, give off energy that is, at first, blinding. Its colors are dominantly a grayish silver complimented by a few other colors (navy blue, plum, some olive green, etc.). The energy for the flare is collected outside of Marmuth’s body, generally right in front of her, but can be deployed up to an about 500 meter range. The flare spreads out to about 300 meters, enveloping the target. The flare will blind and opponent, creating a cold burn in and around the eyes, and its energy manipulates the mind of organic targets into being confused, disrupting motor functions. In order to have the same effect on machines, the flare contains electromagnetic energy to disrupt mechanical targets, upsetting their systems (such as vision, computing, motor skills affecting limb movement and weapons systems) temporarily – for about 10 to 12 seconds. The flare injects a cold feeling into the bones, bringing out aches and pains in the body and joints of an organic target. This sensation is only moderately painful; it is most effective when a target has pre-existing injuries, especially to the limbs, as it augments the soreness. If there are no injuries to amplify the soreness, the inflicted pain will be average. It is mostly used as a distraction, especially if there is no soreness to increase and revive.
- Electromagnetic Attacks: Cosmokinesis grants manipulation over electromagnetism. Marmuth can generate an invisible spread of EMP to disrupt mechs and machinery, or release it from the body in several bolts (commonly fired from her charged antennae). Brief exposure will simply cause obstacles in a machine performing properly and efficiently, but extended exposure will cause surges and fry circuitry and the like. The maximum reach of an EM field is 1000 meters.
- Lunar Venom: Injected by the tail’s stinger, this liquid will spread through the point of injection to cover a wide area around the puncture. It applies moderate soreness, but it works in sync with the Corona Beam. When a target is struck by a Corona Beam, the thick, heavy liquid absorbs power from it and uses it to heat up to scolding temperatures.
- Energy Beam: Marmuth can fire beams of atomic energy, granted by her cosmokinesis’ application to subatomic manipulation, a part of overall cosmic energy manipulation. They are not particularly wide. They are a grayish silver with a grayish/cobalt blue swirl in appearance with an outline to it that is the same color, but darker. It is, for the most part, a basic beam. It leaves the afflicted surface with raw skin in its wake – reddish, sore, burned skin. The pain is categorized as a strong, memorable burn – it is impossible to ignore the burn’s painful sensation. The beam might explode on impact.
- Explosive Scales: Marmuth can drop scales from her wings and blow them in the directions of targets with flaps of her wings, showering and overwhelming them with the volatile articles. When they detonate, the small shockwave – relative to the small size of the scales – will injure the surface of the point of impact, capable of throwing small strips of flesh away. Alone, these scales are a light attack, but because of the number that gets blown to an enemy, all of them at once cause a widespread area of damage. When applied to an already damaged portion of skin or surface, they will add further damage to the existing wound, reactivating bloodflow from the wound if it has already cauterized. When a target is mechanical, the scales will strip the surface of metal as flakes or metal shards, but multiple scales can blow a fresh wound open. It is an effective offensive maneuver. The scales have the potential of creating rawness to flesh, which comes with a burning pain and further sensitivity.
- Reflective Scales: Marmuth’s wing scales have a second capacity: they can reflect energy attacks. The scales are dropped under Marmuth before floating in the air, floating around her form to redirect attacks from any angle. The scales’ reflective capability applies to energy attacks only, such as energy beams, elemental attacks (such as fire, electricity), etc. The only physical type of attacks that can be reflected are ones charged with energy or an element, such as fire-charged punches.
- Mandibles: Marmuth’s ant lion-like mandibles exert above average crushing power and force. They can also charge with electromagnetic energy to release a pulse, cosmic fire, and volatile energy for added damage and effect. The EM charge only affects machines. The cosmic fire will apply nasty burns and additional pain and damage. When making physical contact, it transfers the glowing, pastel orange and pastel-colored energy into the surface of the grabbed appendage, detonating after three seconds. The explosion creates crisped skin, dry and grainy in texture and dark, blackish in color, as well as tender and sore in sensation.
Powers:
- Extrasensory Perception: Marmuth can instantly learn new information: memories, thoughts, data, knowledge, wisdom, experience, etc. She does this either as an instinctual reaction or deliberately when she wants to know a specific piece of information. Qualities include telepathy, enhanced intelligence and memory, enhanced senses and enhanced intuition, much like a “danger intuition” or sixth sense.
- Cosmic Empowerment: This ability allows Marmuth to be charged with cosmic forces to make herself stronger.
* Lunar Affinity: Marmuth absorbs lunar energy to strengthen and enhance herself. The absorbed energy allows her to improve her own condition; it applies to enhanced durability, regeneration, speed and agility and strength when required. It lets her participate in astrokinetic combat during battle. It also ties into self-sustenance, and because of it, she does not need to eat, sleep, drink, or expel bodily detritus.
* Scale Regeneration: Marmuth can apply her regeneration to her scales to regrow them after dropping some in combat, either in their volatile capacity or energy reflection.
- Lunar Empowerment: When fighting under a natural full moon, Marmuth receives a boost of power, allowing her to use certain limited attacks more than once, or attacks at a larger scale.
- Disaster Detection: Marmuth can foresee disasters, which lets her attempt to divert them.
- Cosmic Energy Manipulation: Marmuth can manipulate cosmic fire, lunar energy, and solar or stellar energy. This also lends her subatomic manipulation.
* Lunar Energy: Lunar energy applies to these abilities – that Marmuth is granted as a result: emotion and subconscious manipulation (inducing confusion, fear, affect sleep, manipulate emotional energy, manipulate dreams), “Eternal Night Inducement”, illusion of awareness and manipulation, create lunar energy barriers and shields.
- Eternal Night Inducement: An ability that involves the prevent of sunrise. Marmuth uses this ability to instill nighttime where she appears and while she fights, as she is at her strongest during the night, and because she is a being of the moon – she is at her most comfortable during the night and the moon. They are her elements.
- Phasing: Marmuth can become intangible to allow attacks directed at her to pass through her form harmlessly.
- Teleportation: Marmuth can teleport from one point to another.
- Flight: Normally, Marmuth can attain flight speeds of up to Mach 3, but when circumstances require it, she can fly faster than this, as part of her empowerment via cosmic and lunar energy.
- EM Spectrum Manipulation – “The Sight Beyond Sight”: Marmuth can attain a vision that allows her to see cloaked and camouflaged kaiju, and can see through objects via and X-Ray vision, allowing her to track subterranean enemies and enemies hiding behind cover, such as buildings.
Weaknesses:
- Special Attacks Caution: Marmuth must be selective when using her special, “finisher” attacks (such as the consuming black hole, her full-powered Frigid Phase, etc.) because they will leave her fatigued and needing to rest to recharge her powers.
- Reflective Scales Loophole: As previously mentioned, only energy attacks are redirected by the scales in their reflective capacity. Physical attacks like tackles, body slams, punches and kicks are unaffected by the scales and will let a monster pass through the field of them to strike Marmuth. ctive capacity.
- Unnatural Full Moons: Marmuth does not receive a boost from full moons that she arranges. It will only work when fighting during the night – not an induced night – when the moon is at its full phase.