Post by kingcaesar09 on May 25, 2012 23:24:10 GMT -5
Figured I should fill in those spots. ;D And what would be Gadon without his friend/bodyguard/sidekick the martial artist Mama Bear space lizard? Plus, I thought Hayes would be glad.
Name: Kitamura (pronounced "keet-ah-moor-rah", NOT "kituhmorer")
Height: 130 meters
Length: 190 meters
Mass: 85, 000 tons
Description:
Personality: Kitamura is very much alike to a bear. She is fierce and powerful, but motherly and protective. Harming her loved ones has proven times and times again to be an extremely bad idea - one that often costs life. The spiky mamma has trained all her hundreds of years of age in martial arts and has become a master of them; she is commonly seen mixing such moves with her natural weaponry, which makes her a nightmare to fight in tooth and claw combat. She possesses monstrous strength and toughness and uses them to overwhelm her opponents. She knows her strength, but is nowhere near as boastful about it - she is a humble and honorable monster, respecting worthy opponents and preferring not to care about significantly weaker monsters unless they provoke her. Despite her dangerous appearance, Kit is actually a softie. Underneath her armor, spikes and musculature is a heart of gold, in which loved ones and friends have the biggest place. She will do literally anything to keep them alive, even if it means putting her own life in great danger. She appears to be a pretty affectionate monster, commonly seen giving her loved ones hugs - but not realizing that she often hugs too tight. BMB will be the first to comfort them if they are down and nurse them to health if they are injured or ill. She will not fight unless provoked, which is often done by harming her loved ones, and will usually warn off enemies with growls, but once she is provoked, she will stop at nothing. Absolutely no amount of pain or injuries will make her bow; she will not stop until her opponent is either dead or retreating. Her favourite past-time is sleeping all day long, and she does not appreciate to be woken up from her sometimes days-long naps.
Attacks:
- Agnikinesis: Kit is a warm monster both in personality and literally, as she can control fire - which includes the alien one she produces. Some applications include:
• Conjuring or absorbing flames of various intensities
• Burning and melting objects, as well as living things
• Creation of firestorms
• Cause severe burning pains and burns
• Unleash streams of flames, as well as be able to shape them
• Infusing her limbs with fire power
• Shoot fire blasts and fireballs, both of which are able to knock foes off their feet and melt surfaces
• Be obviously completely impervious to heat
- Thermal Manipulation - Ondojutsu: Kit can sense monsters' body heat, which allows her to detect them, but can also heat up air or pull up hot air pockets from the very depths of the earth. She has been seen combining her thermal and fiery powers with her martial arts skills, hence creating "Ondojutsu". For some, it is like her "chi" - her very life essence - which she uses to combat like this. As she warms up, steam will start to pour from beneath her armor plates, maw and nose. One of the spiky mamma's favourite things to do is warming up her cold allies by snuggling up to them.
- Scaly Brass Knuckles: To allow more flexibility, Kitamura's armor ruffles up around the edges (it is also able to bend) and tends to overlap. It is both a mean of offensive and a mean of defensive: the armor will form spikes when she closes her fingers, allowing her to use them as spiked brass knuckles. The same goes for her toes (and the rest of her armor), who's plates will react the same way.
- Spikes: Every Gydranic monster is spiky and the mama bear is no exception. Her whole back, for one, is covered in big, sharp spikes. They act like the teeth of a chainsaw when rolling across the ground. The rhino head spikes are used to deliver skull-crushing headbutts while the larger spikes at the tip of her tail are used to slash and whip at opponents. Kita's scales are also pretty stingy to the touch (she can ruffle those up the same way she can ruffle her armor plates) and leave nasty slashes to whoever isn't careful. (One must be careful when trying to give her some scritchies.)
- Tooth & Claw: Kitamura is primarily a martial artist; she has been trained her whole life in martial arts by experts; she is a master when it comes to tooth and claw fighting. She has a great knowledge of anatomy and weak points, as the first thing she was told was self-defense, and knows quite a few tricks to dodge her opponents' attacks/ruin their lives (such as kidney punches, neck-snapping hits, etc.), often turning their own momentum after them or bringing them to their knees by grabbing their attacking limb and twisting it. She mixes into her expertise of martial arts her own natural/animalistic weaponry: her strength is used to overwhelm her opponents, her muscular tail is used as a powerful bludgeoning tool while the large spikes at its tip allow the appendage to be used as a whip as well, her teeth and powerful bite force are used to punch through the strongest of materials (her teeth are so long that they almost reach her chin, and one can only imagine how unpleasant it is to be bitten by her), her broad shoulders are useful for ramming into enemies, her spiked knuckles make her punches deadly, etc.
* Solar Heat Beam: Arguably her most powerful fire-based power. The SHB is distinctively brighter than Kit's usual fire blasts. It generates a huge shockwave when touching a surface, which can break objects with ease and split the earth. Its searing heat is so extreme that it can literally turn a monster into a melted candlestick. (Limited)
Powers:
- Lightning Bruiser: Kit is well able to dish out quite a beating just as much as she can take one. She is super strong and super tough and, although one may think such a powerhouse/something as big as her be rather slow, she is not. She possesses insanely quick reflexes, dodging most attacks as they come. She is strong enough to move easily and quickly. It makes sense, as those muscular legs she uses to disembowel monsters can also be used to run fast. Who knew.
- Healing: Through meditation, Kitamura can temporarily boost up her natural regeneration. She can also do the same to other monsters, but by channeling her own Beast Blood to heal their wounds. This allows her to heal wounds much faster than usual. (Obviously banned in matches.)
- Armor: Kitamura is covered for the most part in thick, nearly unbreakable armor. The main cause of her super toughness; it is very good at absorbing shock; she could get hit by the kaiju equivalent of a truck and still be standing, unhindered. Additionally, the fact that the armor ruffles around the edges allows for potential attacks; particularly dangerous are the ones on her hands and feet. It has a habit of making bullets and projectiles bounce off. She can actually ruffle up her armor's plates at will, and wise ones should know better not to approach their dangerous edges. They can leave nice gashes to whoever is not careful. Trying to break through Kitamura's legendary armor is like trying to break titanium with bare hands; only a misguided meteor cannon was able to break a portion of it. (Of course, for RP purposes, the armor is less strong. However, it is no jelly, and can still take a lot of punishment before buckling.)
- Super Strength - No one bearhugs like Kit!: Kitamura possesses immense strength, well able to lift monsters that are several times her own size with little to no effort and toss around monsters her own size or bigger like they weighed nothing. She can deliver bone-crushing bearhugs and floor monsters with a single swipe. Her tremendous strength allows her to move around quickly and easily. She can lift up to 350, 000 tons, which is a little more than four times her own weight (85, 000 tons).
- Super Toughness/Determinator: While she is known for her strength, Kit is also known to be an extremely tough/durable kaiju. This is mostly due to her armor, her reinforced bones which make her limbs far less prone to break, tough muscles, her hide's thickness, the extra armor layer on her underbelly and her own innate ability to cope well with pain and fight through the most terrible of it, the same way Gadon does. She would be still standing after being hit by the kaiju equivalent of a truck and shrugs off entire barrages of missiles that would usually tear most kaiju to shreds. One that attempts to punch her armor is likely to hurt themselves more than her. Being slammed into by her literally feels like being hit by a gigantic, rocket-powered freight train. She has to be this tough to be as strong as she is, or else she would break her arm when punching something. She is known as a "Determinator" as she never bows down to anyone even after taking a terrible beating (she has been seen still fighting despite having several broken limbs and nasty wounds). When really mad, she will completely ignore any pain inflicted to her. The only thing that can really stop her, it seems, is death itself. There's a good reason why one must not stand on her way when she is running towards a distressed friend.
- Armor lock!: While she is naturally extremely tough and does not actually need this, Kit can enter some sort of "lock" mode where she locks her articulations into place to prevent herself from toppling over when a larger opponent rams into her. She'll usually tense up her muscles and ruffle her armor plates/scales to protect herself from harm as she does so. It also allows her to sleep while standing, during which she'll tuck her head on her shoulder.
- Double Armor Layer: Strangely, Kitamura's throat isn't covered in armor plates like the rest of her underbelly, perhaps due to a surgery she had there, after which the plates never grew back. It reveals dark grey square scales, which cover the rest of her underbelly as well to back up if her tummy armor ever broke, if it ever would. The scales may don't look like much but they are rather tough. It's hard to stick a knife between them.
- Telepathy: Like Gadon, Kit can communicate with other monsters and humans through telepathy (or vocally). She appears to hold some sort of psychic link with her friends, and she will always know if they are in danger or not, and where they are.
Weakness:
- Aquaphobia: Mommy may seem like she isn't afraid of anything, which would be correct for the most part, but that is not quite right. As a child, Kitamura once accidentally stumbled into a lake and would've drowned if Gadon did not rescue her. However, she stayed traumatized and, since that time, suffers from a terrible, irrational fear of water. She cannot even stare at an open water space without having to look away (the simple thought of being submerged unnerves her) and swims as good as a rock does. She seems to be okay around shallow water, but deep water spaces are her worst nightmare. Only a few monsters know about that, as Kit is apparently a little ashamed of it.
Trivia
- If one looks closer, they can see that Kit has plenty of weapons, such as sleeping darts, spears and bullets still stuck into her body, left over by countless enemies who tried in vain to take her down. She is aware of them, but is either too lazy to pull them out or leaves them there as a warning for opponents. Commonly, they are hidden underneath her scales because some think that their weapons will pass through her muscle and flesh after bypassing her scales, but they are of course wrong. Masser typically finds a few when snuggling into the spiky "fur" of momma and is always amazed by her mommy's strength and toughness. Loves to hear her battle stories before sleeping.
- Amidst the Gydranics, the symbol that represents Kitamura is a flaming paw.
- Kit does not have to worry about smoke, as it is filtered out of her lungs and pours out from beneath her armor plates, nose and mouth. Even if she breathes smoke, she will suffer no damage.
Theme Song
www.youtube.com/watch?v=zWtwZvcxC6c
www.youtube.com/watch?v=o_0jhMyEdYk
www.youtube.com/watch?v=s5NM5GZKt4g
www.youtube.com/watch?v=kKupHb-lD5E
Name: Kitamura (pronounced "keet-ah-moor-rah", NOT "kituhmorer")
Height: 130 meters
Length: 190 meters
Mass: 85, 000 tons
Description:
Personality: Kitamura is very much alike to a bear. She is fierce and powerful, but motherly and protective. Harming her loved ones has proven times and times again to be an extremely bad idea - one that often costs life. The spiky mamma has trained all her hundreds of years of age in martial arts and has become a master of them; she is commonly seen mixing such moves with her natural weaponry, which makes her a nightmare to fight in tooth and claw combat. She possesses monstrous strength and toughness and uses them to overwhelm her opponents. She knows her strength, but is nowhere near as boastful about it - she is a humble and honorable monster, respecting worthy opponents and preferring not to care about significantly weaker monsters unless they provoke her. Despite her dangerous appearance, Kit is actually a softie. Underneath her armor, spikes and musculature is a heart of gold, in which loved ones and friends have the biggest place. She will do literally anything to keep them alive, even if it means putting her own life in great danger. She appears to be a pretty affectionate monster, commonly seen giving her loved ones hugs - but not realizing that she often hugs too tight. BMB will be the first to comfort them if they are down and nurse them to health if they are injured or ill. She will not fight unless provoked, which is often done by harming her loved ones, and will usually warn off enemies with growls, but once she is provoked, she will stop at nothing. Absolutely no amount of pain or injuries will make her bow; she will not stop until her opponent is either dead or retreating. Her favourite past-time is sleeping all day long, and she does not appreciate to be woken up from her sometimes days-long naps.
Attacks:
- Agnikinesis: Kit is a warm monster both in personality and literally, as she can control fire - which includes the alien one she produces. Some applications include:
• Conjuring or absorbing flames of various intensities
• Burning and melting objects, as well as living things
• Creation of firestorms
• Cause severe burning pains and burns
• Unleash streams of flames, as well as be able to shape them
• Infusing her limbs with fire power
• Shoot fire blasts and fireballs, both of which are able to knock foes off their feet and melt surfaces
• Be obviously completely impervious to heat
- Thermal Manipulation - Ondojutsu: Kit can sense monsters' body heat, which allows her to detect them, but can also heat up air or pull up hot air pockets from the very depths of the earth. She has been seen combining her thermal and fiery powers with her martial arts skills, hence creating "Ondojutsu". For some, it is like her "chi" - her very life essence - which she uses to combat like this. As she warms up, steam will start to pour from beneath her armor plates, maw and nose. One of the spiky mamma's favourite things to do is warming up her cold allies by snuggling up to them.
- Scaly Brass Knuckles: To allow more flexibility, Kitamura's armor ruffles up around the edges (it is also able to bend) and tends to overlap. It is both a mean of offensive and a mean of defensive: the armor will form spikes when she closes her fingers, allowing her to use them as spiked brass knuckles. The same goes for her toes (and the rest of her armor), who's plates will react the same way.
- Spikes: Every Gydranic monster is spiky and the mama bear is no exception. Her whole back, for one, is covered in big, sharp spikes. They act like the teeth of a chainsaw when rolling across the ground. The rhino head spikes are used to deliver skull-crushing headbutts while the larger spikes at the tip of her tail are used to slash and whip at opponents. Kita's scales are also pretty stingy to the touch (she can ruffle those up the same way she can ruffle her armor plates) and leave nasty slashes to whoever isn't careful. (One must be careful when trying to give her some scritchies.)
- Tooth & Claw: Kitamura is primarily a martial artist; she has been trained her whole life in martial arts by experts; she is a master when it comes to tooth and claw fighting. She has a great knowledge of anatomy and weak points, as the first thing she was told was self-defense, and knows quite a few tricks to dodge her opponents' attacks/ruin their lives (such as kidney punches, neck-snapping hits, etc.), often turning their own momentum after them or bringing them to their knees by grabbing their attacking limb and twisting it. She mixes into her expertise of martial arts her own natural/animalistic weaponry: her strength is used to overwhelm her opponents, her muscular tail is used as a powerful bludgeoning tool while the large spikes at its tip allow the appendage to be used as a whip as well, her teeth and powerful bite force are used to punch through the strongest of materials (her teeth are so long that they almost reach her chin, and one can only imagine how unpleasant it is to be bitten by her), her broad shoulders are useful for ramming into enemies, her spiked knuckles make her punches deadly, etc.
* Solar Heat Beam: Arguably her most powerful fire-based power. The SHB is distinctively brighter than Kit's usual fire blasts. It generates a huge shockwave when touching a surface, which can break objects with ease and split the earth. Its searing heat is so extreme that it can literally turn a monster into a melted candlestick. (Limited)
Powers:
- Lightning Bruiser: Kit is well able to dish out quite a beating just as much as she can take one. She is super strong and super tough and, although one may think such a powerhouse/something as big as her be rather slow, she is not. She possesses insanely quick reflexes, dodging most attacks as they come. She is strong enough to move easily and quickly. It makes sense, as those muscular legs she uses to disembowel monsters can also be used to run fast. Who knew.
- Healing: Through meditation, Kitamura can temporarily boost up her natural regeneration. She can also do the same to other monsters, but by channeling her own Beast Blood to heal their wounds. This allows her to heal wounds much faster than usual. (Obviously banned in matches.)
- Armor: Kitamura is covered for the most part in thick, nearly unbreakable armor. The main cause of her super toughness; it is very good at absorbing shock; she could get hit by the kaiju equivalent of a truck and still be standing, unhindered. Additionally, the fact that the armor ruffles around the edges allows for potential attacks; particularly dangerous are the ones on her hands and feet. It has a habit of making bullets and projectiles bounce off. She can actually ruffle up her armor's plates at will, and wise ones should know better not to approach their dangerous edges. They can leave nice gashes to whoever is not careful. Trying to break through Kitamura's legendary armor is like trying to break titanium with bare hands; only a misguided meteor cannon was able to break a portion of it. (Of course, for RP purposes, the armor is less strong. However, it is no jelly, and can still take a lot of punishment before buckling.)
- Super Strength - No one bearhugs like Kit!: Kitamura possesses immense strength, well able to lift monsters that are several times her own size with little to no effort and toss around monsters her own size or bigger like they weighed nothing. She can deliver bone-crushing bearhugs and floor monsters with a single swipe. Her tremendous strength allows her to move around quickly and easily. She can lift up to 350, 000 tons, which is a little more than four times her own weight (85, 000 tons).
- Super Toughness/Determinator: While she is known for her strength, Kit is also known to be an extremely tough/durable kaiju. This is mostly due to her armor, her reinforced bones which make her limbs far less prone to break, tough muscles, her hide's thickness, the extra armor layer on her underbelly and her own innate ability to cope well with pain and fight through the most terrible of it, the same way Gadon does. She would be still standing after being hit by the kaiju equivalent of a truck and shrugs off entire barrages of missiles that would usually tear most kaiju to shreds. One that attempts to punch her armor is likely to hurt themselves more than her. Being slammed into by her literally feels like being hit by a gigantic, rocket-powered freight train. She has to be this tough to be as strong as she is, or else she would break her arm when punching something. She is known as a "Determinator" as she never bows down to anyone even after taking a terrible beating (she has been seen still fighting despite having several broken limbs and nasty wounds). When really mad, she will completely ignore any pain inflicted to her. The only thing that can really stop her, it seems, is death itself. There's a good reason why one must not stand on her way when she is running towards a distressed friend.
- Armor lock!: While she is naturally extremely tough and does not actually need this, Kit can enter some sort of "lock" mode where she locks her articulations into place to prevent herself from toppling over when a larger opponent rams into her. She'll usually tense up her muscles and ruffle her armor plates/scales to protect herself from harm as she does so. It also allows her to sleep while standing, during which she'll tuck her head on her shoulder.
- Double Armor Layer: Strangely, Kitamura's throat isn't covered in armor plates like the rest of her underbelly, perhaps due to a surgery she had there, after which the plates never grew back. It reveals dark grey square scales, which cover the rest of her underbelly as well to back up if her tummy armor ever broke, if it ever would. The scales may don't look like much but they are rather tough. It's hard to stick a knife between them.
- Telepathy: Like Gadon, Kit can communicate with other monsters and humans through telepathy (or vocally). She appears to hold some sort of psychic link with her friends, and she will always know if they are in danger or not, and where they are.
Weakness:
- Aquaphobia: Mommy may seem like she isn't afraid of anything, which would be correct for the most part, but that is not quite right. As a child, Kitamura once accidentally stumbled into a lake and would've drowned if Gadon did not rescue her. However, she stayed traumatized and, since that time, suffers from a terrible, irrational fear of water. She cannot even stare at an open water space without having to look away (the simple thought of being submerged unnerves her) and swims as good as a rock does. She seems to be okay around shallow water, but deep water spaces are her worst nightmare. Only a few monsters know about that, as Kit is apparently a little ashamed of it.
Trivia
- If one looks closer, they can see that Kit has plenty of weapons, such as sleeping darts, spears and bullets still stuck into her body, left over by countless enemies who tried in vain to take her down. She is aware of them, but is either too lazy to pull them out or leaves them there as a warning for opponents. Commonly, they are hidden underneath her scales because some think that their weapons will pass through her muscle and flesh after bypassing her scales, but they are of course wrong. Masser typically finds a few when snuggling into the spiky "fur" of momma and is always amazed by her mommy's strength and toughness. Loves to hear her battle stories before sleeping.
- Amidst the Gydranics, the symbol that represents Kitamura is a flaming paw.
- Kit does not have to worry about smoke, as it is filtered out of her lungs and pours out from beneath her armor plates, nose and mouth. Even if she breathes smoke, she will suffer no damage.
Theme Song
www.youtube.com/watch?v=zWtwZvcxC6c
www.youtube.com/watch?v=o_0jhMyEdYk
www.youtube.com/watch?v=s5NM5GZKt4g
www.youtube.com/watch?v=kKupHb-lD5E