Post by Tenshi the Sunkern on Jun 3, 2014 23:38:56 GMT -5
Name: “Scylla”
Alias: Project Titan, Hellfire Tyrant
Height: 130 meters
Length: 340 meters
Mass: 240,000 tons
Gender: Unknown
Description: Diagnostical Entry 34159. To say that the cloning process was a success would be a grave understatement. The specimen, codenamed Scylla, has developed into a prime weapon of mass destruction. All three heads, each supported on a muscular 70 meter long neck, are in perfect form, with no abnormalities. Scale covering is obsidian in pigmentation, but also is covered in hellfire that stems from an unidentifiable internal source. Body type is that of a wyrm, with a powerfully built torso and arms to allow the bioform to move along the ground with great ease. Each skull is adorned with three spiraling horns that branch out, no doubt for intimidation factors, as well as a small forward facing horn on each head. The tail of the bioform is rigid, yet oddly flexible, and composes over half of the length of the creature. The heads have no eyes, but have six glowing orange sacks running down the face in pairs, used for sound projection.
History/Personality: Research entry 32975. Data analysis on the history of the Hellfire Wyrms is incomplete. All known records alluding to them are either in tatters, or portrays them as mindless savages who only seek to destroy. While I bear the highest of doubts in regards to these views, what I have pieced together is nonetheless fascinating, and offers a glimpse into a primordial world, a world before the modern form of Hell took its shape.
Before Hell was what it is today, the land of Nether was ruled by a myriad of bizarre and extinct lifeforms unlike anything alive today. Hornoads, Jetriles, Butroids… all of these were once part of a complex and intricate ecosystem that flourished in the pre-Hellian days of the Underworld. Then, when Satan created his empire and his own demonic forces, the local wildlife was subdued, slain, and driven to extinction to make way for the new inhabitants. None of these, however, were as fearsome or lasted as long as the Hellfire Wyrms. The alpha predators of this ecological system, the Hellfire Wyrms were resilient, and held a special power that made them a danger even to the Dark Lord himself…
They could control the very Hellfire around them, Hellfire that could inflict eternal burns and destruction upon those afflicted with it. For a while, it was a hopeless cause to stop the beasts. Their firepower was more than enough to slay any devil. It was then, though, that a plan was formulated into subduing them… starve them out. With their very ecosystem destroyed, the high metabolism of the monsters became their own demise. Without proper sustenance, the fiery dragons were rendered extinct, bar one, one that was born from an egg harvested for the Dark Lord. The beast was perfectly obedient under its master, and served him loyally, until the day the Dark Lord was no more. With his master gone, the creature was stuck with grief, and took its own life by hurling itself off a cliff. That, bringing the end of the Hellfire Wyrm, would have been the end of their story…
Until, I was requested to tamper with creation, millions of years later. Due to the pressure caused from recent Ophorus strikes, as well as Vintage, Lord Persephone has requested me to create a new bio weapon, one far more consistent and controllable than her largest Elite Guard, the draconian mermaid Charybdis. I took the DNA of the Sea Lord herself, and that of the ancient monster Leviathan that had attacked us so long ago, to fill in the missing gaps in the DNA structure. I was highly fortunate to have access to such DNA, as well as the ancient bones of that tamed Hellfire Wyrm, stored right in the High Queen’s lobby in her palace. Having asked permission from her, I have been able to create a creature that, though not 100% Hellfire Wyrm, is as close to a true, living breathing one as can be created. The results have pleased even myself. The creature is far more docile and curious than expected, and is rather friendly, a far cry from the terror I had read about. It is still a formidable hunter, as I learned when one of the scientific staff tormented the beast and taunted it with food, despite my earlier warnings. When I came back to the scene of the disaster, several Imp teams, a pair of Ogres, and even an Abbadon prototype unit had been turned to roasting scrap metal. This, when combined with the news that the Maluvor were free, greatly alarmed me. If they could control this netheral beast… the results would be cataclysmic. So, in an attempt to strave off any such catastrophe, I injected Scylla, the name we gave to our hydra, with substantial supply of Aether, from which I cannot disclose the source of. The beast bore no ill signs, and seems to have somehow enjoyed the paradoxical mixture of elements in its genetic makeup. Now, after several minor tweaks to the creature, it is finally ready for the ultimate test run, in a place well suited for such things…
Attacks: The following were recorded during the early test fights against Scylla. Our very own Charybdis, the only one able to withstand most of the creature’s blows, volunteered to take the hits and record how hard they were.
-Razor Fangs and Claws: Analysis of the dagger like weapons the Hellfire Wyrm wields have showcased surprising results. When swung at maximum strength, Scylla has been able to disembowel and slice apart any Imp or Ogre that was too close to it during the creature’s dreaded rampage. They are also highly useful for anchoring itself into obsidian rock , which allows it to perform sneak attacks from above in large caverns.
Against Charybdis, and when projected for toned down UCA matches, it could cut deep and sharp into most forms of flesh and steel. The fangs are a similar story, though they drip with a deadly hemotoxin that can cause decay in flesh for short periods of time. The jaws behind those fangs can crunch down with a estimated bite force of 250,000 tons per square inch, and the necks they are on can easily constrict and throw 200,000 tons of weight.
-Hellfire Manipulation: This one power… that which halted an entire army of the Dark Lords. Thankfully, due to the UCA environment, the lack of Hellfire means this ability is highly nerfed from what it could do. However, it can still use the very Hellfire flowing in its veins as a weapon, spewing it out as a trio of fiery beams capable of great damage. It can also warp these beams around with this very power. In regards to the Hellfire fuming form its body, a surprising aspect is that it does not instantly burn those near it. They have to keep physical contact with the creature for more than a second in order to be burned. This allows fast, swift strikes against it to be possible.
Locking Tail: The bones within the Hellfire Wyrm’s tail can lock together, creating a stiff rod that can cause severe bruises. When more slashing is required, the tail becomes flexible, making it into a whip that can lash out against most foes.
Powers:
Ironclad Scales: Testing the durability of the Hellfire Wyrm has shown that it lives to the accounts of old. Most light attacks merely bounce off the scales with little actual damage done to it. Naturally, heat is absorbed through the scales, rendering most fire assaults useless. Heavier attacks can break through the scales, but they run the risk of burns
Hyper senses: Despite the blindness of the Hellfire Hydra, they are still capable of locating and reacting to prey with startling accuracy. Its sense of smell, a million times greater than that of a human, can pick up a drop of blood in a lake of Hellfire. Tracking down of prey is done with constant echolocation and sense of smell, allowing it to create a near perfect view of its environment off of sound, scent, air vibrations, and the ability to “see” the heat signatures of its foes through special heat pits located just above the maw of the bioweapon. Any additional powers the species may have, from intelligence to possible shape shifting, is unknown, though the current hypothesis is that the Hellfire Wyrm were too primitive to be sentient, or capable of transformation.
Weaknesses: Despite the enhancements provided to the organism, Scylla has flaws which we have not been able to dumb down. Due to how heightened its sense are, sensory overload can disorient the beast. Also, water and coldness are tragedies waiting to occur, and cause sluggishness and great pain to the bioweapon. Also, if one were to mask their own scent, and stay perfectly still, they could theoretically drop off the radar of the beast. We currently seek ways to bypass these weaknesses, but for the moment, there is nothing we can do without heavilly altering the genetic structure.
~ Laeptus, Head of the Scientific Endeavors of Hell Core
Themes: Dragon Battle
Conquest War Crimson Fatalis
Alias: Project Titan, Hellfire Tyrant
Height: 130 meters
Length: 340 meters
Mass: 240,000 tons
Gender: Unknown
Description: Diagnostical Entry 34159. To say that the cloning process was a success would be a grave understatement. The specimen, codenamed Scylla, has developed into a prime weapon of mass destruction. All three heads, each supported on a muscular 70 meter long neck, are in perfect form, with no abnormalities. Scale covering is obsidian in pigmentation, but also is covered in hellfire that stems from an unidentifiable internal source. Body type is that of a wyrm, with a powerfully built torso and arms to allow the bioform to move along the ground with great ease. Each skull is adorned with three spiraling horns that branch out, no doubt for intimidation factors, as well as a small forward facing horn on each head. The tail of the bioform is rigid, yet oddly flexible, and composes over half of the length of the creature. The heads have no eyes, but have six glowing orange sacks running down the face in pairs, used for sound projection.
History/Personality: Research entry 32975. Data analysis on the history of the Hellfire Wyrms is incomplete. All known records alluding to them are either in tatters, or portrays them as mindless savages who only seek to destroy. While I bear the highest of doubts in regards to these views, what I have pieced together is nonetheless fascinating, and offers a glimpse into a primordial world, a world before the modern form of Hell took its shape.
Before Hell was what it is today, the land of Nether was ruled by a myriad of bizarre and extinct lifeforms unlike anything alive today. Hornoads, Jetriles, Butroids… all of these were once part of a complex and intricate ecosystem that flourished in the pre-Hellian days of the Underworld. Then, when Satan created his empire and his own demonic forces, the local wildlife was subdued, slain, and driven to extinction to make way for the new inhabitants. None of these, however, were as fearsome or lasted as long as the Hellfire Wyrms. The alpha predators of this ecological system, the Hellfire Wyrms were resilient, and held a special power that made them a danger even to the Dark Lord himself…
They could control the very Hellfire around them, Hellfire that could inflict eternal burns and destruction upon those afflicted with it. For a while, it was a hopeless cause to stop the beasts. Their firepower was more than enough to slay any devil. It was then, though, that a plan was formulated into subduing them… starve them out. With their very ecosystem destroyed, the high metabolism of the monsters became their own demise. Without proper sustenance, the fiery dragons were rendered extinct, bar one, one that was born from an egg harvested for the Dark Lord. The beast was perfectly obedient under its master, and served him loyally, until the day the Dark Lord was no more. With his master gone, the creature was stuck with grief, and took its own life by hurling itself off a cliff. That, bringing the end of the Hellfire Wyrm, would have been the end of their story…
Until, I was requested to tamper with creation, millions of years later. Due to the pressure caused from recent Ophorus strikes, as well as Vintage, Lord Persephone has requested me to create a new bio weapon, one far more consistent and controllable than her largest Elite Guard, the draconian mermaid Charybdis. I took the DNA of the Sea Lord herself, and that of the ancient monster Leviathan that had attacked us so long ago, to fill in the missing gaps in the DNA structure. I was highly fortunate to have access to such DNA, as well as the ancient bones of that tamed Hellfire Wyrm, stored right in the High Queen’s lobby in her palace. Having asked permission from her, I have been able to create a creature that, though not 100% Hellfire Wyrm, is as close to a true, living breathing one as can be created. The results have pleased even myself. The creature is far more docile and curious than expected, and is rather friendly, a far cry from the terror I had read about. It is still a formidable hunter, as I learned when one of the scientific staff tormented the beast and taunted it with food, despite my earlier warnings. When I came back to the scene of the disaster, several Imp teams, a pair of Ogres, and even an Abbadon prototype unit had been turned to roasting scrap metal. This, when combined with the news that the Maluvor were free, greatly alarmed me. If they could control this netheral beast… the results would be cataclysmic. So, in an attempt to strave off any such catastrophe, I injected Scylla, the name we gave to our hydra, with substantial supply of Aether, from which I cannot disclose the source of. The beast bore no ill signs, and seems to have somehow enjoyed the paradoxical mixture of elements in its genetic makeup. Now, after several minor tweaks to the creature, it is finally ready for the ultimate test run, in a place well suited for such things…
Attacks: The following were recorded during the early test fights against Scylla. Our very own Charybdis, the only one able to withstand most of the creature’s blows, volunteered to take the hits and record how hard they were.
-Razor Fangs and Claws: Analysis of the dagger like weapons the Hellfire Wyrm wields have showcased surprising results. When swung at maximum strength, Scylla has been able to disembowel and slice apart any Imp or Ogre that was too close to it during the creature’s dreaded rampage. They are also highly useful for anchoring itself into obsidian rock , which allows it to perform sneak attacks from above in large caverns.
Against Charybdis, and when projected for toned down UCA matches, it could cut deep and sharp into most forms of flesh and steel. The fangs are a similar story, though they drip with a deadly hemotoxin that can cause decay in flesh for short periods of time. The jaws behind those fangs can crunch down with a estimated bite force of 250,000 tons per square inch, and the necks they are on can easily constrict and throw 200,000 tons of weight.
-Hellfire Manipulation: This one power… that which halted an entire army of the Dark Lords. Thankfully, due to the UCA environment, the lack of Hellfire means this ability is highly nerfed from what it could do. However, it can still use the very Hellfire flowing in its veins as a weapon, spewing it out as a trio of fiery beams capable of great damage. It can also warp these beams around with this very power. In regards to the Hellfire fuming form its body, a surprising aspect is that it does not instantly burn those near it. They have to keep physical contact with the creature for more than a second in order to be burned. This allows fast, swift strikes against it to be possible.
Locking Tail: The bones within the Hellfire Wyrm’s tail can lock together, creating a stiff rod that can cause severe bruises. When more slashing is required, the tail becomes flexible, making it into a whip that can lash out against most foes.
Powers:
Ironclad Scales: Testing the durability of the Hellfire Wyrm has shown that it lives to the accounts of old. Most light attacks merely bounce off the scales with little actual damage done to it. Naturally, heat is absorbed through the scales, rendering most fire assaults useless. Heavier attacks can break through the scales, but they run the risk of burns
Hyper senses: Despite the blindness of the Hellfire Hydra, they are still capable of locating and reacting to prey with startling accuracy. Its sense of smell, a million times greater than that of a human, can pick up a drop of blood in a lake of Hellfire. Tracking down of prey is done with constant echolocation and sense of smell, allowing it to create a near perfect view of its environment off of sound, scent, air vibrations, and the ability to “see” the heat signatures of its foes through special heat pits located just above the maw of the bioweapon. Any additional powers the species may have, from intelligence to possible shape shifting, is unknown, though the current hypothesis is that the Hellfire Wyrm were too primitive to be sentient, or capable of transformation.
Weaknesses: Despite the enhancements provided to the organism, Scylla has flaws which we have not been able to dumb down. Due to how heightened its sense are, sensory overload can disorient the beast. Also, water and coldness are tragedies waiting to occur, and cause sluggishness and great pain to the bioweapon. Also, if one were to mask their own scent, and stay perfectly still, they could theoretically drop off the radar of the beast. We currently seek ways to bypass these weaknesses, but for the moment, there is nothing we can do without heavilly altering the genetic structure.
~ Laeptus, Head of the Scientific Endeavors of Hell Core
Themes: Dragon Battle
Conquest War Crimson Fatalis