Post by Inferno Rodan on Jan 9, 2011 4:34:56 GMT -5
Setting up a Fight
There are a few ways to set up a match. The first is to post in the “Looking for matches” thread, either by accepting someone else’s challenge or making your own. Matches set up this way are the standard and will be the vast majority, being set up “randomly” or picked by the “management” (at least in an in-universe sense). Another way to set up a match is to set it up via some sort of role play in the Hub. Maybe an argument or confrontation between characters or monsters prompts them to have a match to settle it. Regardless of the reasoning, most of the time these are initially planned beforehand through PMs between players. Another option is to post an open challenge. An open challenge is when the humans/aliens associated with a monster (or even the monster itself, provided it has the intelligence and/or speaking ability to do so) make a public challenge to any willing fighter in the Hub. Essentially it’s a more elaborate and “public” way to request a match. Open challenge threads will be left open for one week, after which they will be locked if no one has accepted.
Now, you’re probably wondering why there is more than one way to set up a match. Basically, it’s all about theatrics. The role play method is just to add some extra drama/story to matches. Open challenge threads are usually made to make a statement of some kind.
Referees
Unlike previous Arena incarnations, there is now no referee in the sense of them being an actual player in the matches. Instead, the moderator overseeing the match controls the powerful anti-monster weapons located around the arena to dish out punishment to unruly fighters. When calling a match, the moderator should give the reasoning for their decision. If they don’t, it is the players’ right to request such.
Beginning a Fight
Both players post their intros, in which they are teleported to the area where the battle takes place from their living area in the Hub. Once everyone has done so, a mod will start them off (including giving the post order for matches with more than two fighters).
How to Fight
Your post should consist of three connecting attacks, and a fourth and final attack which is left up to your opponent to decide if it hits. Additionally, at some point in your post you must have your opponent land a hit on you as well. If your opponent’s monster has a limited attack, you cannot use it for this attack. Where this attack is in your post does not matter.
When responding to an attack, you have 3 options:
1. Allow the attack to connect. Pretty self-explanatory. If you do this, you don’t need to have your opponent hit you again in your post.
2. Avoid the attack. Dodging is the most basic way to do this. Intercepting the incoming attack with one of your own in such a way that it doesn’t harm either fighter falls under this as well, as does blocking it with a shield.
3. Counter the attack. This is when you deal with the incoming attack in such a way that it causes harm to the opponent instead of you. Say your opponent is charging at you, and you go under them and flip them over your shoulder so that they land on their face behind you. Note that countering an attack counts as your first attack as well.
Combo Attacks
Performing simple combo attacks is allowed. A combo attack consists of no more than 5, continuous, melee-only, non-special attacks. That basically means standard punches, kicks, tail whips, etc. For example, for the second attack of your post you could hit your opponent with a punch, then knee them in the gut, followed by an uppercut, followed by a kick, and finish off by throwing them into a building. You would then go on to make your remaining two attacks. Keep in mind you may ONLY use non-special melee attacks in combos, meaning if your monster has a special melee attack (such as an electrical shock touch or a sword) they may not use it as part of a combo. Also, keep these fairly uncommon; don’t go doing one in every other post.
Some monsters are able to fire more than one of their weapons simultaneously. Like with standard combos, players are allowed to occasionally strike their opponent with more than one of their weapons as a single attack. Rules for these weapon combos are considerably stricter than for physical combos. For starters, you may ONLY hit an opponent with a maximum of two weapons simultaneously, neither of which can be a limited attack. Second, the two weapons must be fired at the same time, otherwise they are counted as two separate attacks. Weapon combos are limited to two uses per page of a fight.
An All-Out-Assault is when a monster unloads with all its weapons at once. AOAs are limited to a single use per match, and CAN utilize limited attacks. If a limited attack is used in an AOA, that also counts as one of its maximum two uses in the match.
Finally, no post can contain more than one combo attack, regardless of the type.
A note on group battles: The rules for battles involving more than two fighters are identical. However, remember that you MUST acknowledge the final attack of the person before you, regardless of whether it’s aimed at you or not. Keep in mind the rules for dealing with these attacks in normal matches. If the match is a three-way, don’t have the targeted monster always get hit. Likewise, if it’s a team match and the targeted monster is your ally, don’t have them always avoid it. If you do have the other monster avoid damage, you can control them to allow for such (i.e. dodge, erect a shield, intercept it with their own attack, etc.). However, you cannot have the targeted monster counter the attack in such a way that it damages the attacking monster.
Ending a Fight
The referee decides when the match is over. This is usually toward the end of the second page, but it can vary slightly depending on how close the match is. The ref usually lets the fighters know that he/she will be ending the match in a certain number of posts (usually 2 or 4). However, if a fighter fails to post within a certain amount of time, they are counted out. The usual time for a count out is four days. If a fighter knows they will be away for a few days, they need to inform the ref, either via PM or posting in the match, so the ref knows not to count them out.
When a match ends, the winner does not finish off the loser as was customary in previous Arena incarnations. Instead, both players are simply teleported back to their living area. That is unless the winning monster decides they want to keep beating on the loser, in which case they forfeit their win and are attacked by the arena weapons. If the latter is to happen, the winner should contact the loser via PM and ask if it’s okay first.
Rules
1. Don’t get overly gory with your attacks. Keep in mind the monsters are supposed to survive these battles. Bloodletting is encouraged, borderline evisceration is not.
-No impaling. And don’t try to get around it by saying whatever is doing the stabbing comes within inches of coming out the other side, either. That’s just cheap and lame. An exception to this is for the more "gooey" monsters that have very little in the way of body structure (if your monster falls into this category, please make note of such in its profile).
-No breaking bones or otherwise damaging body parts to the point of them becoming useless. This extends to any weapons that a fighter carries as well.
-No removing limbs. An exception to this is for monsters that have dozens of tentacles (but even then don’t go overboard with it), or have tentacles that can simply be reformed.
2. Transformations that involve changing a monster’s body, such as Rainbow Mothra transforming into Aqua Mothra, are not allowed. However, if a transformation simply involves rearranging the parts of a monster’s body, like what a Transformer does, it is allowed. Likewise, “power-up” type transformations that just involve slightly altering the body, like gaining increased muscle mass, are permitted as well.
3. If a monster has the ability to spawn other monsters, such as Legion with her Soldiers, the attacks made by the spawned monsters count as your attacks. The act of spawning the monsters does not count as an attack.
4. You may only use monsters that you have created. You must use whatever fighter you start with for the duration of the match.
Breaking Rules
Much like wrestling, players can break the rules if they really want to. Perhaps they really don’t care about winning the match, and simply want to inflict harm upon their opponent. Keep in mind, however, that doing so will disqualify the offending player and their opponent will win by default. There’s also a good chance that it will bring down the wrath of their opponent’s friends. Additionally, sometimes a monster that isn’t even involved in the match will interfere. In this case, whichever monster that the interfering monster attacks will win the match by default. If it attacks both fighters, neither wins and the match is considered a draw. Regardless of the offense, however, the offending monster will get hammered by the arena weaponry until they cease the offending action.
*Note: The only rules you can break are the ones regarding overuse of limited attacks, continuing to attack after the match has been called, transforming, and excessive damage (impaling, breaking bones, etc.). Players must always adhere to the rules regarding limb removal and killing the opposing monster (unless they get permission to do so from the other player, in which case they need to make that known when they do it).
There are a few ways to set up a match. The first is to post in the “Looking for matches” thread, either by accepting someone else’s challenge or making your own. Matches set up this way are the standard and will be the vast majority, being set up “randomly” or picked by the “management” (at least in an in-universe sense). Another way to set up a match is to set it up via some sort of role play in the Hub. Maybe an argument or confrontation between characters or monsters prompts them to have a match to settle it. Regardless of the reasoning, most of the time these are initially planned beforehand through PMs between players. Another option is to post an open challenge. An open challenge is when the humans/aliens associated with a monster (or even the monster itself, provided it has the intelligence and/or speaking ability to do so) make a public challenge to any willing fighter in the Hub. Essentially it’s a more elaborate and “public” way to request a match. Open challenge threads will be left open for one week, after which they will be locked if no one has accepted.
Now, you’re probably wondering why there is more than one way to set up a match. Basically, it’s all about theatrics. The role play method is just to add some extra drama/story to matches. Open challenge threads are usually made to make a statement of some kind.
Referees
Unlike previous Arena incarnations, there is now no referee in the sense of them being an actual player in the matches. Instead, the moderator overseeing the match controls the powerful anti-monster weapons located around the arena to dish out punishment to unruly fighters. When calling a match, the moderator should give the reasoning for their decision. If they don’t, it is the players’ right to request such.
Beginning a Fight
Both players post their intros, in which they are teleported to the area where the battle takes place from their living area in the Hub. Once everyone has done so, a mod will start them off (including giving the post order for matches with more than two fighters).
How to Fight
Your post should consist of three connecting attacks, and a fourth and final attack which is left up to your opponent to decide if it hits. Additionally, at some point in your post you must have your opponent land a hit on you as well. If your opponent’s monster has a limited attack, you cannot use it for this attack. Where this attack is in your post does not matter.
When responding to an attack, you have 3 options:
1. Allow the attack to connect. Pretty self-explanatory. If you do this, you don’t need to have your opponent hit you again in your post.
2. Avoid the attack. Dodging is the most basic way to do this. Intercepting the incoming attack with one of your own in such a way that it doesn’t harm either fighter falls under this as well, as does blocking it with a shield.
3. Counter the attack. This is when you deal with the incoming attack in such a way that it causes harm to the opponent instead of you. Say your opponent is charging at you, and you go under them and flip them over your shoulder so that they land on their face behind you. Note that countering an attack counts as your first attack as well.
Combo Attacks
Performing simple combo attacks is allowed. A combo attack consists of no more than 5, continuous, melee-only, non-special attacks. That basically means standard punches, kicks, tail whips, etc. For example, for the second attack of your post you could hit your opponent with a punch, then knee them in the gut, followed by an uppercut, followed by a kick, and finish off by throwing them into a building. You would then go on to make your remaining two attacks. Keep in mind you may ONLY use non-special melee attacks in combos, meaning if your monster has a special melee attack (such as an electrical shock touch or a sword) they may not use it as part of a combo. Also, keep these fairly uncommon; don’t go doing one in every other post.
Some monsters are able to fire more than one of their weapons simultaneously. Like with standard combos, players are allowed to occasionally strike their opponent with more than one of their weapons as a single attack. Rules for these weapon combos are considerably stricter than for physical combos. For starters, you may ONLY hit an opponent with a maximum of two weapons simultaneously, neither of which can be a limited attack. Second, the two weapons must be fired at the same time, otherwise they are counted as two separate attacks. Weapon combos are limited to two uses per page of a fight.
An All-Out-Assault is when a monster unloads with all its weapons at once. AOAs are limited to a single use per match, and CAN utilize limited attacks. If a limited attack is used in an AOA, that also counts as one of its maximum two uses in the match.
Finally, no post can contain more than one combo attack, regardless of the type.
A note on group battles: The rules for battles involving more than two fighters are identical. However, remember that you MUST acknowledge the final attack of the person before you, regardless of whether it’s aimed at you or not. Keep in mind the rules for dealing with these attacks in normal matches. If the match is a three-way, don’t have the targeted monster always get hit. Likewise, if it’s a team match and the targeted monster is your ally, don’t have them always avoid it. If you do have the other monster avoid damage, you can control them to allow for such (i.e. dodge, erect a shield, intercept it with their own attack, etc.). However, you cannot have the targeted monster counter the attack in such a way that it damages the attacking monster.
Ending a Fight
The referee decides when the match is over. This is usually toward the end of the second page, but it can vary slightly depending on how close the match is. The ref usually lets the fighters know that he/she will be ending the match in a certain number of posts (usually 2 or 4). However, if a fighter fails to post within a certain amount of time, they are counted out. The usual time for a count out is four days. If a fighter knows they will be away for a few days, they need to inform the ref, either via PM or posting in the match, so the ref knows not to count them out.
When a match ends, the winner does not finish off the loser as was customary in previous Arena incarnations. Instead, both players are simply teleported back to their living area. That is unless the winning monster decides they want to keep beating on the loser, in which case they forfeit their win and are attacked by the arena weapons. If the latter is to happen, the winner should contact the loser via PM and ask if it’s okay first.
Rules
1. Don’t get overly gory with your attacks. Keep in mind the monsters are supposed to survive these battles. Bloodletting is encouraged, borderline evisceration is not.
-No impaling. And don’t try to get around it by saying whatever is doing the stabbing comes within inches of coming out the other side, either. That’s just cheap and lame. An exception to this is for the more "gooey" monsters that have very little in the way of body structure (if your monster falls into this category, please make note of such in its profile).
-No breaking bones or otherwise damaging body parts to the point of them becoming useless. This extends to any weapons that a fighter carries as well.
-No removing limbs. An exception to this is for monsters that have dozens of tentacles (but even then don’t go overboard with it), or have tentacles that can simply be reformed.
2. Transformations that involve changing a monster’s body, such as Rainbow Mothra transforming into Aqua Mothra, are not allowed. However, if a transformation simply involves rearranging the parts of a monster’s body, like what a Transformer does, it is allowed. Likewise, “power-up” type transformations that just involve slightly altering the body, like gaining increased muscle mass, are permitted as well.
3. If a monster has the ability to spawn other monsters, such as Legion with her Soldiers, the attacks made by the spawned monsters count as your attacks. The act of spawning the monsters does not count as an attack.
4. You may only use monsters that you have created. You must use whatever fighter you start with for the duration of the match.
Breaking Rules
Much like wrestling, players can break the rules if they really want to. Perhaps they really don’t care about winning the match, and simply want to inflict harm upon their opponent. Keep in mind, however, that doing so will disqualify the offending player and their opponent will win by default. There’s also a good chance that it will bring down the wrath of their opponent’s friends. Additionally, sometimes a monster that isn’t even involved in the match will interfere. In this case, whichever monster that the interfering monster attacks will win the match by default. If it attacks both fighters, neither wins and the match is considered a draw. Regardless of the offense, however, the offending monster will get hammered by the arena weaponry until they cease the offending action.
*Note: The only rules you can break are the ones regarding overuse of limited attacks, continuing to attack after the match has been called, transforming, and excessive damage (impaling, breaking bones, etc.). Players must always adhere to the rules regarding limb removal and killing the opposing monster (unless they get permission to do so from the other player, in which case they need to make that known when they do it).