Post by Kiryu2012 on Dec 19, 2011 23:58:45 GMT -5
Name: The Lizard
Height: 100 meters
Weight: 40,000 tons
Description: Looks just like the Lizard from the Spiderman franchise, but he doesn't have any clothes, and he has Zilla's spines.
Personality: The Lizard is a strategiest, Using the environment to his adventage. While he will charge straight into battle at first, he will eventually choose smarts.
Attacks:
Adaptation: If the Lizard is exposed to a certain attack, he'll adapt to be uneffected by that attack. For example, if he gets hit by enough energy beams, he'll grow armor. If he is exposed to a poison, he'll become immune to that poison. The adaptations are only temporary, as they wear off in 3 turns.
Prism beams: Lizard's standard weapon. The same as Larva Battra's Prisim beams, but slightly stronger.
Fireball: Lizard will shoot off fireballs through the entire fight. The fireballs are as strong as G3 Gamera's fireballs.
Heat Ray: Lizard can fire a beam of supercharged fire from his mouth. The heat ray is as strong as Heisei Godzilla's Atomic ray with GXM Godzilla's heat.
Powers:
Melee: Lizard is skilled in melee, and can perform some nasty grappling moves.
Regeneration:(Banned in UCA Matches) Lizard has an extremly fast regeneration, able to regrow limbs in seconds.
Anti-Coagulant: When Lizard bites his opponent, his anti-coagulant will keep that wound bleeding. It only works on organic monsters and lasts 5 turns. Lizard is immune to the effects.
Weakness: Lizard, being cold-blooded, is quite vulnerable to extreme cold.
Height: 100 meters
Weight: 40,000 tons
Description: Looks just like the Lizard from the Spiderman franchise, but he doesn't have any clothes, and he has Zilla's spines.
Personality: The Lizard is a strategiest, Using the environment to his adventage. While he will charge straight into battle at first, he will eventually choose smarts.
Attacks:
Adaptation: If the Lizard is exposed to a certain attack, he'll adapt to be uneffected by that attack. For example, if he gets hit by enough energy beams, he'll grow armor. If he is exposed to a poison, he'll become immune to that poison. The adaptations are only temporary, as they wear off in 3 turns.
Prism beams: Lizard's standard weapon. The same as Larva Battra's Prisim beams, but slightly stronger.
Fireball: Lizard will shoot off fireballs through the entire fight. The fireballs are as strong as G3 Gamera's fireballs.
Heat Ray: Lizard can fire a beam of supercharged fire from his mouth. The heat ray is as strong as Heisei Godzilla's Atomic ray with GXM Godzilla's heat.
Powers:
Melee: Lizard is skilled in melee, and can perform some nasty grappling moves.
Regeneration:(Banned in UCA Matches) Lizard has an extremly fast regeneration, able to regrow limbs in seconds.
Anti-Coagulant: When Lizard bites his opponent, his anti-coagulant will keep that wound bleeding. It only works on organic monsters and lasts 5 turns. Lizard is immune to the effects.
Weakness: Lizard, being cold-blooded, is quite vulnerable to extreme cold.