Post by Blerhwave on Jan 8, 2012 17:09:30 GMT -5
W - 2
L - 0
T - 0
Name: Furcer
(pronounced Fur-sur)
Height: 110 meters
Mass: 65,000 tons
Description: A deity and protector/guardian of the Earth (nature and good-willed humans). When he was created, the Earth chose the form of one of its inhabitants- a chameleon. The animal suited its ability to adapt with its attacks.
Personality: A strong fighter, strong-willed. Furcer is not afraid to/will engage enemies. He feels a strong sense of pride in himself and joy out of fighting, out of winning for a higher cause. He will fight to the end to protect. When standing alone against the masses of evil, Furcer feels himself to be an outlaw; one standing outside the crowd of "followers."
Attacks:
*Universal*
Tail Whip: Being comprised of ultra-dense tail muscles, Furcer's tail is a formidable weapon.
*Stone Grey*
::[stone/earth]::[/color][/size]
Hard Rocky Armor: Furcer's body becomes jagged and hard like rock (note: his body BECOMES rock). Can withstand beams, physical assaults, and weapons such as missiles to an extent.
(to avoid being cheap, I will keep this form to a minimum during my fellow member's/opponent's turn)
Melee: Becoming dense like rock, Furcer's melee attacks become strong and better at melee than regular or any of his other "colors" and because he lacks any flashy beams, his melee becomes his strength, so physical blows aren't just like regular punches...they'll damage a foe enough with one blow.
Discharge: Through concentration, Furcer can generate rocks the size of a basketball (a basketball proportioned to kaiju here) with lots of jagged sharp edges and propel it in the air at a fast pace so when it hits an enemy, it hits hard and leaves behind cuts and slices from the jagged edges all around it.
*Red & Blue*
::[fire/heat & hydro]::[/color][/size]
Meteorite Rush: By charging a large sphere of fire around his body, Furcer can propel forward and ram an enemy with fiery, burning heat.
Phoenix Fire: One of Furcer's projectiles, can expel a blast of fire (sort of like a dart or arrow) with the fiery head of a bird at the front and attack enemies with it, possessing concussive energy that will knock foes back and heat damage. Named Phoenix fire because like a Phoenix rises from the ashes, Furcer can mentally activate the leftover heat to activate and burn against a kaiju's body.
(Phoenix effect lasts for 3 turns after the fire strikes an enemy).
Kiss of the Dragon: Furcer can discharge a stream of fire with a dragon's head and control it in the air like SpaceGodzilla's Corona Beam. A deadly attack that leaves 2nd degree burns minimum (key note: minimum. can leave 3rd degree burns too, depending on how long Furcer charges it and/or the degree of heat he puts into it).
Inferno Beam: Furcer can unleash a beam of pure brilliant heat from his maw. Similar in strength and heat to Meltdown Gojira's heat beam, looks like Mire Gojira's beam in appearance. One of his more/most powerful heat attacks while adapted to this fiery state.
Hell's Breath: Furcer can expel a pressurized stream of steam that will leave blisters and burns.
Molten Saliva: Furcer's saliva becomes like lava; red and thick in appearance, super-heated, all that.
Searing Cyclone: Through concentration and [heat] manipulation, Furcer can charge the ground that an enemy stands on with heat (forming a ring of heat around an opponent's feet; ground inside the ring is not heated, just the ring), and generate a furious maelstrom of super-heated air. An enemy will become caught in this tornado (not one of fire, but of wind like a normal tornado, except the air is incredibly heated like i mentioned) and will be pulled in different directions by the strong winds as well as burnt and attacked by the heat of the searing winds.
*Black & Purple (dark & fluorescent purple)*
::[venom(ous)/toxic]::[/color][/size]
Bacterial Poison: Furcer's saliva is littered with bacteria, and his claws/dorsal spines secrete the same kind of poison. When it comes in contact with sores and open wounds (when it mixes with open sores basically), it infects them and makes the cuts/open sores especially sensitive to pain/damage when the infected site is attacked afterwards, and just generally sore on the bacteria's own.
Kiss of Death: When it comes to biting, Furcer has an alternative method of increasing damage done than just his Bacterial Saliva. When this way is chosen, Furcer's fangs (which are a dull white/light gray) will become charged and glow with purple energy that possesses black swirls (dubbed "Shadow Energy"). The charge of energy will cancel out his saliva, making the charged energy the only thing that will damage and the only effects that an enemy will suffer. When charged with this energy, Furcer's bite (rather, the energy to be specific) will cause the surrounding flesh or metal to decay as well as inside the bite.
Shadow Frag: Furcer can charge a mass of Shadow Energy in his mouth and launch a solid sphere of black energy in appearance. Furcer has a mental link with this sphere; when he gives the psychic go-ahead, the ball will burst into smoke and black needles will shower down a selected area. The spikes will stick into an enemy's exterior, and until Furcer lets the energy fragments deactivate and fade into nothing...they will pulsate while sticking through flesh or metal, and for organic enemies, their puncture points will throb with soreness and a cold feeling that will chill an enemy's entire internal body and corrupt their energy to the point that their reactions/reaction time will be slowed down. Effects last two of the target's turns. Will blacken skin.
Reaper/Reaping Beam: This attack involves Furcer firing a charged blast of Shadow Energy. To charge, his long dorsal spikes will generate cackling electrical-like charges of swirling black and purple-dark purple and florescent purple-which will then lead to Furcer firing a thick maser beam-like stream of black and florescent purple, cackling energy. When the beam strikes, it will cause the flesh or metal (or armor of an opponent) to decay and rot and become sensitive from infecting the flesh. It will also kill off some of an enemy's energy; the Shadow Energy reacts with energy in a way that "corrupts"/"infects" an enemy's energy, which "kills" the corrupted energy (which is just a portion of overall energy to a target). The absorption of energy (not siphoned though; none of it is absorbed and transferred to Furcer) leaves a kaiju feeling weakened for the first 7-10 seconds and dizzy, too.
Death's Breath: Furcer, while in this form, can spew a stream of thick smoke in varied lengths; either a short distance, or a long stretch of mist (maximum length of about 800 meters, or the length of 8 Godzilla '91s lying on the ground in a line). When engulfed by this black mist, the thickness of the mist slows down kaiju limb movement. Its toxic properties will cause burning in a kaiju's throat/lungs as if it were corrosive mist, and cause the exterior to burn like acid.
*Blue & White*
::[hydro & ice]::[/color][/size]
Frosty Water Stream/"[The] Arctic Geyser": While adapted to this color, Furcer can expel a stream of pressurized ice-cold water that will leave frost behind on the point of impact and a painfully chilled sensation. Causes frostbite.
Arctic Beam: Furcer can charge and fire a beam that is like Mire Godzilla's in appearance (except it's white), that will chill impacted skin to a blue, frozen tint as far as color, and inflict frostbite that will target and affect muscles (cools them to affect a monster's movement with that limb, temporarily slowing movement/reaction with the targeted part), affects blood flow by slowing it.
Arctic Club: Furcer can summon a club with a sharp tip and a round blunt edge on the top, to be used as a stabbing/cutting weapon, and a battering weapon.
Augmented Bite: Furcer's bite in this adaption is further amplified by his saliva's change, which is an incorporation of large salt volumes in his saliva, making it like salt water. When he bites, the salt mixed with the open wound leaves a bad/painful stinging sensation.
*Yellow, Gold, and minor streaks of Navy Blue*
::[electricity & hydro]::[/color][/size]
Electrical Charge: Furcer can channel electricity through his body, either through touch, tongue, or his tail when it is coiled around an opponent.
Electrical Bolt: Furcer can unleash a powerful bolt of electricity that is as shockingly strong and damaging as it is thick in appearance. Looks like a thick maser beam.
Charged Water: Furcer can expel a powerful, pressurized, concussive stream of water that is combined with/charged by electricity. Being a conductor, the water stream makes this attack considerably more painful than any one of his single shocking attacks.
Thunder Dragon Charge: Like his Kiss of the Dragon attack/technique, Furcer will expel a stream of highly charged electricity with a dragon's head at the tip, able to be manipulated in the air.
Thunderous Punch: Furcer can charge his fist(s) with electricity so that when he delivers punches/physical blows, the dense contact of his fist (note: very dense punch. not as dense/strong as a punch from his "Golem Form," but a strong punch nonetheless and not to be taken lightly) will incite a transfer of electricity that will surge through the point of physical impact, adding to the damage/pain that a monster will feel (so basically, the impacted spot will be bruised and electrocuted).
Arachnid Claws: Furcer can channel electricity on his back and generate long spider-like legs that are concussive to slam, pierce, but at the same time shock what they touch. Although named Arachnid, Furcer only generates a total of four long claws/legs; two from his upper back, and two from the lower back.
Zeus' Fury: By materializing a cloudy mass above an enemy, Furcer can send down bolts of electricity that will strafe and dance against the ground below the cloud. One of his stronger/strongest electrical attacks while adapted to this form.
Powers:
Adaption: Furcer can adapt his body to different colors (mentioned above) that allow him to perform certain attacks that pertain to the color(s).
Insulation: When in his stone gray adaption, Furcer's body becomes an insulator (rock), so electrical attacks are practically useless on him. At best it will do very minor damage. Also, the stone adaption withstands heat, even defending against some of the hottest attacks.
Elemental Immunity: When adapted to each different element, while in that form, any attacks based on the same element do considerably less damage. LESS damage...not zero damage.
Theme Song: Dangers of the Faithless
& King of Fools.
L - 0
T - 0
Name: Furcer
(pronounced Fur-sur)
Height: 110 meters
Mass: 65,000 tons
Description: A deity and protector/guardian of the Earth (nature and good-willed humans). When he was created, the Earth chose the form of one of its inhabitants- a chameleon. The animal suited its ability to adapt with its attacks.
Personality: A strong fighter, strong-willed. Furcer is not afraid to/will engage enemies. He feels a strong sense of pride in himself and joy out of fighting, out of winning for a higher cause. He will fight to the end to protect. When standing alone against the masses of evil, Furcer feels himself to be an outlaw; one standing outside the crowd of "followers."
Attacks:
*Universal*
Tail Whip: Being comprised of ultra-dense tail muscles, Furcer's tail is a formidable weapon.
*Stone Grey*
::[stone/earth]::[/color][/size]
Hard Rocky Armor: Furcer's body becomes jagged and hard like rock (note: his body BECOMES rock). Can withstand beams, physical assaults, and weapons such as missiles to an extent.
(to avoid being cheap, I will keep this form to a minimum during my fellow member's/opponent's turn)
Melee: Becoming dense like rock, Furcer's melee attacks become strong and better at melee than regular or any of his other "colors" and because he lacks any flashy beams, his melee becomes his strength, so physical blows aren't just like regular punches...they'll damage a foe enough with one blow.
Discharge: Through concentration, Furcer can generate rocks the size of a basketball (a basketball proportioned to kaiju here) with lots of jagged sharp edges and propel it in the air at a fast pace so when it hits an enemy, it hits hard and leaves behind cuts and slices from the jagged edges all around it.
*Red & Blue*
::[fire/heat & hydro]::[/color][/size]
Meteorite Rush: By charging a large sphere of fire around his body, Furcer can propel forward and ram an enemy with fiery, burning heat.
Phoenix Fire: One of Furcer's projectiles, can expel a blast of fire (sort of like a dart or arrow) with the fiery head of a bird at the front and attack enemies with it, possessing concussive energy that will knock foes back and heat damage. Named Phoenix fire because like a Phoenix rises from the ashes, Furcer can mentally activate the leftover heat to activate and burn against a kaiju's body.
(Phoenix effect lasts for 3 turns after the fire strikes an enemy).
Kiss of the Dragon: Furcer can discharge a stream of fire with a dragon's head and control it in the air like SpaceGodzilla's Corona Beam. A deadly attack that leaves 2nd degree burns minimum (key note: minimum. can leave 3rd degree burns too, depending on how long Furcer charges it and/or the degree of heat he puts into it).
Inferno Beam: Furcer can unleash a beam of pure brilliant heat from his maw. Similar in strength and heat to Meltdown Gojira's heat beam, looks like Mire Gojira's beam in appearance. One of his more/most powerful heat attacks while adapted to this fiery state.
Hell's Breath: Furcer can expel a pressurized stream of steam that will leave blisters and burns.
Molten Saliva: Furcer's saliva becomes like lava; red and thick in appearance, super-heated, all that.
Searing Cyclone: Through concentration and [heat] manipulation, Furcer can charge the ground that an enemy stands on with heat (forming a ring of heat around an opponent's feet; ground inside the ring is not heated, just the ring), and generate a furious maelstrom of super-heated air. An enemy will become caught in this tornado (not one of fire, but of wind like a normal tornado, except the air is incredibly heated like i mentioned) and will be pulled in different directions by the strong winds as well as burnt and attacked by the heat of the searing winds.
*Black & Purple (dark & fluorescent purple)*
::[venom(ous)/toxic]::[/color][/size]
Bacterial Poison: Furcer's saliva is littered with bacteria, and his claws/dorsal spines secrete the same kind of poison. When it comes in contact with sores and open wounds (when it mixes with open sores basically), it infects them and makes the cuts/open sores especially sensitive to pain/damage when the infected site is attacked afterwards, and just generally sore on the bacteria's own.
Kiss of Death: When it comes to biting, Furcer has an alternative method of increasing damage done than just his Bacterial Saliva. When this way is chosen, Furcer's fangs (which are a dull white/light gray) will become charged and glow with purple energy that possesses black swirls (dubbed "Shadow Energy"). The charge of energy will cancel out his saliva, making the charged energy the only thing that will damage and the only effects that an enemy will suffer. When charged with this energy, Furcer's bite (rather, the energy to be specific) will cause the surrounding flesh or metal to decay as well as inside the bite.
Shadow Frag: Furcer can charge a mass of Shadow Energy in his mouth and launch a solid sphere of black energy in appearance. Furcer has a mental link with this sphere; when he gives the psychic go-ahead, the ball will burst into smoke and black needles will shower down a selected area. The spikes will stick into an enemy's exterior, and until Furcer lets the energy fragments deactivate and fade into nothing...they will pulsate while sticking through flesh or metal, and for organic enemies, their puncture points will throb with soreness and a cold feeling that will chill an enemy's entire internal body and corrupt their energy to the point that their reactions/reaction time will be slowed down. Effects last two of the target's turns. Will blacken skin.
Reaper/Reaping Beam: This attack involves Furcer firing a charged blast of Shadow Energy. To charge, his long dorsal spikes will generate cackling electrical-like charges of swirling black and purple-dark purple and florescent purple-which will then lead to Furcer firing a thick maser beam-like stream of black and florescent purple, cackling energy. When the beam strikes, it will cause the flesh or metal (or armor of an opponent) to decay and rot and become sensitive from infecting the flesh. It will also kill off some of an enemy's energy; the Shadow Energy reacts with energy in a way that "corrupts"/"infects" an enemy's energy, which "kills" the corrupted energy (which is just a portion of overall energy to a target). The absorption of energy (not siphoned though; none of it is absorbed and transferred to Furcer) leaves a kaiju feeling weakened for the first 7-10 seconds and dizzy, too.
Death's Breath: Furcer, while in this form, can spew a stream of thick smoke in varied lengths; either a short distance, or a long stretch of mist (maximum length of about 800 meters, or the length of 8 Godzilla '91s lying on the ground in a line). When engulfed by this black mist, the thickness of the mist slows down kaiju limb movement. Its toxic properties will cause burning in a kaiju's throat/lungs as if it were corrosive mist, and cause the exterior to burn like acid.
*Blue & White*
::[hydro & ice]::[/color][/size]
Frosty Water Stream/"[The] Arctic Geyser": While adapted to this color, Furcer can expel a stream of pressurized ice-cold water that will leave frost behind on the point of impact and a painfully chilled sensation. Causes frostbite.
Arctic Beam: Furcer can charge and fire a beam that is like Mire Godzilla's in appearance (except it's white), that will chill impacted skin to a blue, frozen tint as far as color, and inflict frostbite that will target and affect muscles (cools them to affect a monster's movement with that limb, temporarily slowing movement/reaction with the targeted part), affects blood flow by slowing it.
Arctic Club: Furcer can summon a club with a sharp tip and a round blunt edge on the top, to be used as a stabbing/cutting weapon, and a battering weapon.
Augmented Bite: Furcer's bite in this adaption is further amplified by his saliva's change, which is an incorporation of large salt volumes in his saliva, making it like salt water. When he bites, the salt mixed with the open wound leaves a bad/painful stinging sensation.
*Yellow, Gold, and minor streaks of Navy Blue*
::[electricity & hydro]::[/color][/size]
Electrical Charge: Furcer can channel electricity through his body, either through touch, tongue, or his tail when it is coiled around an opponent.
Electrical Bolt: Furcer can unleash a powerful bolt of electricity that is as shockingly strong and damaging as it is thick in appearance. Looks like a thick maser beam.
Charged Water: Furcer can expel a powerful, pressurized, concussive stream of water that is combined with/charged by electricity. Being a conductor, the water stream makes this attack considerably more painful than any one of his single shocking attacks.
Thunder Dragon Charge: Like his Kiss of the Dragon attack/technique, Furcer will expel a stream of highly charged electricity with a dragon's head at the tip, able to be manipulated in the air.
Thunderous Punch: Furcer can charge his fist(s) with electricity so that when he delivers punches/physical blows, the dense contact of his fist (note: very dense punch. not as dense/strong as a punch from his "Golem Form," but a strong punch nonetheless and not to be taken lightly) will incite a transfer of electricity that will surge through the point of physical impact, adding to the damage/pain that a monster will feel (so basically, the impacted spot will be bruised and electrocuted).
Arachnid Claws: Furcer can channel electricity on his back and generate long spider-like legs that are concussive to slam, pierce, but at the same time shock what they touch. Although named Arachnid, Furcer only generates a total of four long claws/legs; two from his upper back, and two from the lower back.
Zeus' Fury: By materializing a cloudy mass above an enemy, Furcer can send down bolts of electricity that will strafe and dance against the ground below the cloud. One of his stronger/strongest electrical attacks while adapted to this form.
Powers:
Adaption: Furcer can adapt his body to different colors (mentioned above) that allow him to perform certain attacks that pertain to the color(s).
Insulation: When in his stone gray adaption, Furcer's body becomes an insulator (rock), so electrical attacks are practically useless on him. At best it will do very minor damage. Also, the stone adaption withstands heat, even defending against some of the hottest attacks.
Elemental Immunity: When adapted to each different element, while in that form, any attacks based on the same element do considerably less damage. LESS damage...not zero damage.
Theme Song: Dangers of the Faithless
& King of Fools.