Post by The Great MM on Jan 24, 2011 21:00:07 GMT -5
Name: Thresher (Cyber-Thresher)
Height: 120 meters
Length: 250 meters
Mass: 66,000 tons
Description:
Basic version, seen once back pack and armor on limbs is removed. However, his hands and head are always cybernetic. The fins on his arms have long been removed sense being cyberized.
Personality: Thresher is a powerful monster, and a villainous entity in MM's World. He isn't truly evil like Darklore, but he is far from a good guy. He is smart and calm, and plenty sadistic. He uses his tools of destruction to dissect his opponents, pinpointing weaknesses and using his advanced psychic powers to screw with his opponents. He is a deadly opponent, and will kill any given monster that he is not aligned with: good or evil, it doesn't matter.
And he has a nasty habit of backing up Rosie. The two are, afterall, a tag team in the UCA.
Attacks:
- Energy Formation: Thresher’s most basic combat ability is his energy beam. Composed of an unknown energy mankind has yet to pinpoint or understand, this beam of burning purple light is fired from his jaws. The effects of this beam also vary, giving the image that Thresher can actually control if he wants it to create explosions, catch fires, or have a pushing effect. When needed, he can also charge this same type of energy into each of his hands, forming balls of it or firing bolts of it, as if lightning, from his fingertips. He can surge this energy through any part of his body also, giving him a nasty energy bite or fin slash.
- Enhanced Psychic Powers: Cyber-Thresher isn’t just as adapt at physic powers as the original, but surpasses him entirely. Thanks to the power generator on his back and new helmet, his psychic gifts are enhanced drastically. He has been shown not just to be able to use his mind to move objects, but has actually started to bend beams and control fire, water, and other natural forces with great skill.
- Chainsaw Sword: While Cyber-Thresher no longer has his blade-like fins on his arms, the sword on his head has been replaced by a new metal one that has a built-in buzz saw.
- Nanobot Hands: One of Cyber-Thresher’s new enhancements is his nanobot hands. Developed by the brilliant mind of Dr. Ackert, these nanobots are powered by the power generator on Thresher’s back. While they normally look like his normal arms minus fins and colored silver, the hands can transform into any sort of hand-to-hand weapon, from blades to whips to chainsaws. His most favored weapons are scythe-like blades and whips that have rotating chainsaw teeth running down it (dubbed saw-whips). Not only can the hands transform, but the nanobots can actually catch, hold, and send enemy energy attacks back to their source and can even transform themselves into Energy Converter Cannons that suck in air and convert it to the same type of energy that Thresher fires from his maw, giving him the ability to fire triple beams.
Powers:
- Power Generator: While exposed to attack, Cyber-Thresher’s power generator gives the ancient shark kaiju several new powers. With the generator, Thresher can erect an energy barrier that can protect him from attacks to large or powerful to be sent back at the source (such as the Neutron Blast). It also gifts him with limited flying abilities at Mach 0.5. The Power Generator also allows him to use his energy and psychic powers to near-limitless extents without becoming weakened.
- Armor: Cyber-Thresher’s body is almost entirely covered in a thick armor that can withstand numerous attacks before breaking. This armor can be described as tank armor on a kaiju level. Unlike the normal Thresher, however, Cyber-Thresher’s legs and arms have now been covered by Klenthurian technology, leaving him to be a walking juggernaut.
- Can swim at speeds of up to 69 knots.
Weakness: The Power Generator on his back, normally laced with nanobots, has been left open to attack by UCA whom has disabled his nanobots. This means enough attacks to his generator will start to limit his powers. Once damaged enough, he will start to have to limit his powerful psychic abilities and loose his limited flight capabilities.
Full MM's World Bio: Thresher & Cyber-Thresher
Height: 120 meters
Length: 250 meters
Mass: 66,000 tons
Description:
Basic version, seen once back pack and armor on limbs is removed. However, his hands and head are always cybernetic. The fins on his arms have long been removed sense being cyberized.
Personality: Thresher is a powerful monster, and a villainous entity in MM's World. He isn't truly evil like Darklore, but he is far from a good guy. He is smart and calm, and plenty sadistic. He uses his tools of destruction to dissect his opponents, pinpointing weaknesses and using his advanced psychic powers to screw with his opponents. He is a deadly opponent, and will kill any given monster that he is not aligned with: good or evil, it doesn't matter.
And he has a nasty habit of backing up Rosie. The two are, afterall, a tag team in the UCA.
Attacks:
- Energy Formation: Thresher’s most basic combat ability is his energy beam. Composed of an unknown energy mankind has yet to pinpoint or understand, this beam of burning purple light is fired from his jaws. The effects of this beam also vary, giving the image that Thresher can actually control if he wants it to create explosions, catch fires, or have a pushing effect. When needed, he can also charge this same type of energy into each of his hands, forming balls of it or firing bolts of it, as if lightning, from his fingertips. He can surge this energy through any part of his body also, giving him a nasty energy bite or fin slash.
- Enhanced Psychic Powers: Cyber-Thresher isn’t just as adapt at physic powers as the original, but surpasses him entirely. Thanks to the power generator on his back and new helmet, his psychic gifts are enhanced drastically. He has been shown not just to be able to use his mind to move objects, but has actually started to bend beams and control fire, water, and other natural forces with great skill.
- Chainsaw Sword: While Cyber-Thresher no longer has his blade-like fins on his arms, the sword on his head has been replaced by a new metal one that has a built-in buzz saw.
- Nanobot Hands: One of Cyber-Thresher’s new enhancements is his nanobot hands. Developed by the brilliant mind of Dr. Ackert, these nanobots are powered by the power generator on Thresher’s back. While they normally look like his normal arms minus fins and colored silver, the hands can transform into any sort of hand-to-hand weapon, from blades to whips to chainsaws. His most favored weapons are scythe-like blades and whips that have rotating chainsaw teeth running down it (dubbed saw-whips). Not only can the hands transform, but the nanobots can actually catch, hold, and send enemy energy attacks back to their source and can even transform themselves into Energy Converter Cannons that suck in air and convert it to the same type of energy that Thresher fires from his maw, giving him the ability to fire triple beams.
Powers:
- Power Generator: While exposed to attack, Cyber-Thresher’s power generator gives the ancient shark kaiju several new powers. With the generator, Thresher can erect an energy barrier that can protect him from attacks to large or powerful to be sent back at the source (such as the Neutron Blast). It also gifts him with limited flying abilities at Mach 0.5. The Power Generator also allows him to use his energy and psychic powers to near-limitless extents without becoming weakened.
- Armor: Cyber-Thresher’s body is almost entirely covered in a thick armor that can withstand numerous attacks before breaking. This armor can be described as tank armor on a kaiju level. Unlike the normal Thresher, however, Cyber-Thresher’s legs and arms have now been covered by Klenthurian technology, leaving him to be a walking juggernaut.
- Can swim at speeds of up to 69 knots.
Weakness: The Power Generator on his back, normally laced with nanobots, has been left open to attack by UCA whom has disabled his nanobots. This means enough attacks to his generator will start to limit his powers. Once damaged enough, he will start to have to limit his powerful psychic abilities and loose his limited flight capabilities.
Full MM's World Bio: Thresher & Cyber-Thresher