Post by Blerhwave on May 6, 2012 17:29:49 GMT -5
Name:[/b] Sharpteuth - Atlantian Guardian Squid, Atlantian Bioweapon, Guardian of the Sea(s)/Ocean(s)
Length:[/b] about 175 meters
Mass:[/b] 46,000 tons
Description:[/b] The people of Atlantis engineered Sharpteuth to be their protector before there were Gyaos or Gamera. The Krakens of fable are scrapped/incomplete prototypes of the squid. It took several tries to get it just right, which is the final creation; Sharpteuth, Guardian of the Seas. His mission was to protect Atlantis, protect neighboring and/or ally underwater cities/nations, and be a weapon against enemy/warring cities/nations underwater. Over time, he's searched and destroyed the prior failed attempts that have attacked innocents, sunk ships, and have been called "Krakens" in lore. Sharpteuth is the true Kraken; a hero and protector. The others have given his name (Kraken) a bad reputation.
During a mission of grave importance to the people of Atlantis, Sharpteuth was captured up by the UCA, giving his presence absence from protection against a warring underwater nation, that led to Atlantis' extinction...
Sharpteuth V2.0- HayesAJones edition, and an expert rendition of what I perceive Sharpteuth to be/look like.
Sharpteuth version 1
Personality:[/b] Sharpteuth is heroic, valiant, strong, protective, and aggressive like a lot of squid. He knows no bounds when it comes to fighting evil and threats.
Attacks:[/b]
Heat Harpoons:[/b] The blades topping Sharpteuth's major tentacles can be launched like harpoons (where a new one will replace it, by unknown means...) and can be heated. They are heated to such a searing temperature that touching a rock with them will melt the rock/generate lava to flow down it.
Heat Hooks/Anchors:[/b] These would be the hooks. Not extendable, but can be launched and telekinetically dragged back (a telekinetic "string" to reel them back). Able to be heated like the harpoons.
Note: Main arms with hooks and harpoons although look it, aren't encased in armor.
Armored Tentacles:[/b] These tentacles end in diamond blades and in the "suckers" are serrated hooks typical to squid. Except these hooks are of a metal alloy, and when suction is engaged, it seems to be generated by non-organic methods. So an enhanced suction with enhanced serrated hooks.
note: Tendril armor isn't invincible, or else you'd basically have NOWHERE (but the small pink tentacles) to attack on Sharpy, it CAN be damaged and breached. Just...not exactly quickly, mkay? thanks D:
Dagger Storm:[/b]The armored tentacles can reel back and throw out in sporadic "punches" at an unnatural speed (not so fast it's invisible, but enough where the tentacles and their movement is somewhat blurred).
Hydrokinetic Weapons/Tools:[/b] With his hydrokinesis (in fact this is what it is mainly used to do), Sharpteuth can materialize weapons and tools such as hammers, bludgeoning weapons, knives/blades/edges, daggers, chains. Will also attack with tidal waves and tsunamis.
Squid Ink:[/b] The ink of this squid is nauseating to the point of distraction (like a squid spews its ink to do- distract) when Sharpteuth is fighting out of water/on land. Regardless of land or sea, it will irritate the the eyes and cause retinal pain and damage.
Razor Sharp Beak:[/b] Perhaps the most iconic and deadliest tool of a squid; its beak. Sharpteuth's is no exception; razor sharp, strong, and can break bones. One should be extra cautious when engaging our Atlantian squid for this reason alone. (note: won't be breaking bones in fights)
Underwater Bullet:[/b] The name is deceiving because the attack can be performed above land...but basically, Sharpteuth builds up momentum and force, retracts his limbs to close to his shell so his head/head armor is basically what there is, and rocket forward to crash into a target.
Limited to twice per match.
Cryo-Sphere:[/b] Either in front of his beak or in front of a part of his body (out of thin air), Sharpteuth can materialize a swirling ball (either the size of a baseball (a little bit above the size), or a soccer ball) of aqua and arctic white energy that will chill the target and encase the impact point in ice. When it strikes something like a building, basically non-organic as long as it isn't a metal kaiju (so things not the enemy), it'll freeze solid. But for kaiju, i guess you could say their body heat and the heat produced from a mech's activity prevent it from freezing solid, if you wanna go with that for the reason.
Powers:[/b]
Telekinesis:[/b] Sharpteuth is adept at using his mind to attack and as a tool to move things.
Hydrokinesis:[/b] With his hydrokinesis, Sharpteuth will form aqua weapons and tools, attack with crashing tidal waves (even underwater), fight with a stream of pressurized water, create a tsunami...pretty much just that.
Armor:[/b] As one can see from Sharpteuth's mass, the armor he is decked out in is as lightweight as it is durable. It's an Atlantis-exclusive alloy.
Amphibious:[/b] So long as he is near water to occasionally rehydrate, Sharpteuth can exit the water and survive/fight on land, like in a city setting similar to Tokyo (with Tokyo Bay nearby).
note: When he walks on land, he walks like Gezora; his armored tentacles act as a bunch of legs allowing him to move along.
Living Quarters:[/color] Sharpteuth's chamber is fitted much like the sea beast Leviathan's. It is a wide spread ocean with depth to it, and a miniature island made of moist land for Sharpteuth to surface onto and rest for a while should he so choose/be in the mood to, and there is a bright sun and clear blue skies.
Healing/Regenerative Means: Extended periods with the body in contact with water will heal Sharpteuth's wounds, whether they be bodily or on his armor.
Theme Song: Release the Kraken
Length:[/b] about 175 meters
Mass:[/b] 46,000 tons
Description:[/b] The people of Atlantis engineered Sharpteuth to be their protector before there were Gyaos or Gamera. The Krakens of fable are scrapped/incomplete prototypes of the squid. It took several tries to get it just right, which is the final creation; Sharpteuth, Guardian of the Seas. His mission was to protect Atlantis, protect neighboring and/or ally underwater cities/nations, and be a weapon against enemy/warring cities/nations underwater. Over time, he's searched and destroyed the prior failed attempts that have attacked innocents, sunk ships, and have been called "Krakens" in lore. Sharpteuth is the true Kraken; a hero and protector. The others have given his name (Kraken) a bad reputation.
During a mission of grave importance to the people of Atlantis, Sharpteuth was captured up by the UCA, giving his presence absence from protection against a warring underwater nation, that led to Atlantis' extinction...
Sharpteuth V2.0- HayesAJones edition, and an expert rendition of what I perceive Sharpteuth to be/look like.
Sharpteuth version 1
Personality:[/b] Sharpteuth is heroic, valiant, strong, protective, and aggressive like a lot of squid. He knows no bounds when it comes to fighting evil and threats.
Attacks:[/b]
Heat Harpoons:[/b] The blades topping Sharpteuth's major tentacles can be launched like harpoons (where a new one will replace it, by unknown means...) and can be heated. They are heated to such a searing temperature that touching a rock with them will melt the rock/generate lava to flow down it.
Heat Hooks/Anchors:[/b] These would be the hooks. Not extendable, but can be launched and telekinetically dragged back (a telekinetic "string" to reel them back). Able to be heated like the harpoons.
Note: Main arms with hooks and harpoons although look it, aren't encased in armor.
Armored Tentacles:[/b] These tentacles end in diamond blades and in the "suckers" are serrated hooks typical to squid. Except these hooks are of a metal alloy, and when suction is engaged, it seems to be generated by non-organic methods. So an enhanced suction with enhanced serrated hooks.
note: Tendril armor isn't invincible, or else you'd basically have NOWHERE (but the small pink tentacles) to attack on Sharpy, it CAN be damaged and breached. Just...not exactly quickly, mkay? thanks D:
Dagger Storm:[/b]The armored tentacles can reel back and throw out in sporadic "punches" at an unnatural speed (not so fast it's invisible, but enough where the tentacles and their movement is somewhat blurred).
Hydrokinetic Weapons/Tools:[/b] With his hydrokinesis (in fact this is what it is mainly used to do), Sharpteuth can materialize weapons and tools such as hammers, bludgeoning weapons, knives/blades/edges, daggers, chains. Will also attack with tidal waves and tsunamis.
Squid Ink:[/b] The ink of this squid is nauseating to the point of distraction (like a squid spews its ink to do- distract) when Sharpteuth is fighting out of water/on land. Regardless of land or sea, it will irritate the the eyes and cause retinal pain and damage.
Razor Sharp Beak:[/b] Perhaps the most iconic and deadliest tool of a squid; its beak. Sharpteuth's is no exception; razor sharp, strong, and can break bones. One should be extra cautious when engaging our Atlantian squid for this reason alone. (note: won't be breaking bones in fights)
Underwater Bullet:[/b] The name is deceiving because the attack can be performed above land...but basically, Sharpteuth builds up momentum and force, retracts his limbs to close to his shell so his head/head armor is basically what there is, and rocket forward to crash into a target.
Limited to twice per match.
Cryo-Sphere:[/b] Either in front of his beak or in front of a part of his body (out of thin air), Sharpteuth can materialize a swirling ball (either the size of a baseball (a little bit above the size), or a soccer ball) of aqua and arctic white energy that will chill the target and encase the impact point in ice. When it strikes something like a building, basically non-organic as long as it isn't a metal kaiju (so things not the enemy), it'll freeze solid. But for kaiju, i guess you could say their body heat and the heat produced from a mech's activity prevent it from freezing solid, if you wanna go with that for the reason.
Powers:[/b]
Telekinesis:[/b] Sharpteuth is adept at using his mind to attack and as a tool to move things.
Hydrokinesis:[/b] With his hydrokinesis, Sharpteuth will form aqua weapons and tools, attack with crashing tidal waves (even underwater), fight with a stream of pressurized water, create a tsunami...pretty much just that.
Armor:[/b] As one can see from Sharpteuth's mass, the armor he is decked out in is as lightweight as it is durable. It's an Atlantis-exclusive alloy.
Amphibious:[/b] So long as he is near water to occasionally rehydrate, Sharpteuth can exit the water and survive/fight on land, like in a city setting similar to Tokyo (with Tokyo Bay nearby).
note: When he walks on land, he walks like Gezora; his armored tentacles act as a bunch of legs allowing him to move along.
Living Quarters:[/color] Sharpteuth's chamber is fitted much like the sea beast Leviathan's. It is a wide spread ocean with depth to it, and a miniature island made of moist land for Sharpteuth to surface onto and rest for a while should he so choose/be in the mood to, and there is a bright sun and clear blue skies.
Healing/Regenerative Means: Extended periods with the body in contact with water will heal Sharpteuth's wounds, whether they be bodily or on his armor.
Theme Song: Release the Kraken