Post by kingcaesar09 on Mar 2, 2012 19:46:42 GMT -5
It's Kasai Yogan's arch-nemesis! Asdfghjkl!
Name: Ganter, The Finalizer
Height: 115 meters
Length: 80 meters
Mass: 50, 000 tons
Description:
I'll color that picture... someday... sometime... eventually...
Personality: Ganter is basically a mercenary, fighting anyone it is told to. It seems to like torturing its foes.
States:
Blue/Cold: Ganter's horn, swords, fireball, eyes and glows during the Power Pulse will glow cyan blue. The attacks will leave freezing damage.
Red/Fire: The glows, instead of being cyan blue, will be fiery orange/red. The attacks will leave burning damage.
Attacks:
- Power Horn: Ganter can make the horn on top of its head grow to several time its size, then infuse it with energy. That horn can leave pretty nasty gashes on a foe's body and depending on the state will leave either burning or freezing damage.
- Telekinesis: Can be used to attack, naturally. Tossing monsters through buildings or using buildings/objects to throw at them, etc.
- Flame Swords: Ganter's swords (the other one is on its back) are made out of fiery energy, which allows it to morph them into whatever it pretty darn well please. Depending on the state, they will either inflict burning or freezing damage.
- Energy fireballs: Ganter can shoot large fireballs of raw energy from the maws in its gauntlets. These have moderately powerful concussive forces, often sending smaller enemies flying backwards. Bigger monsters will stagger from the impact. Again, depending on the state, these will either leave freezing or burning damage.
- Flamethrower/ Freeze Ray: Depending on the state, Ganter will either shoot flames from its mouth or spew a freezing ray.
- Power Pulse: To shake off enemies quickly, The Finalizer can emit a powerful pulse of energy to toss its foes backwards. Their body will either be ablazed or for the most part frozen for some time, depending on the state. When it does this, every hole on its armor will start glowing brightly while the parts that are always glowing will glow even brighter, until a wave/pulse is sent out.
Powers:
- Chain/oh no you don't: From the maw on its shoulder, Ganter can shoot a large chain to immobilize foes. The chain is made out of alien metal, but the metal can be infused with energy.
- Flight (Mach 3): Scattered across its back and tucked into its armor on the back of its legs, organic jets lurk. They allow Ganter to hover or fly.
- Heat/Ice Resistance: Given The Finalizer's attacks rely on ice and fire, it is completely immune to both.
- Pyrokinesis: When in red state, Ganter can use its telekinesis powers to control fire. If a monster, for exemple, shoots him a fire ray, then it will turn it against them.
- Cryokinesis: When in blue state, Ganter can use its telekinesis powers to control ice/water. It can freeze fire rays or water.
- Force field: The gem next to its shoulder can activate a shield covering the Finalizer's whole body, protecting it from any attack. (Don't worry, I'll use this reasonably.)
Name: Ganter, The Finalizer
Height: 115 meters
Length: 80 meters
Mass: 50, 000 tons
Description:
I'll color that picture... someday... sometime... eventually...
Personality: Ganter is basically a mercenary, fighting anyone it is told to. It seems to like torturing its foes.
States:
Blue/Cold: Ganter's horn, swords, fireball, eyes and glows during the Power Pulse will glow cyan blue. The attacks will leave freezing damage.
Red/Fire: The glows, instead of being cyan blue, will be fiery orange/red. The attacks will leave burning damage.
Attacks:
- Power Horn: Ganter can make the horn on top of its head grow to several time its size, then infuse it with energy. That horn can leave pretty nasty gashes on a foe's body and depending on the state will leave either burning or freezing damage.
- Telekinesis: Can be used to attack, naturally. Tossing monsters through buildings or using buildings/objects to throw at them, etc.
- Flame Swords: Ganter's swords (the other one is on its back) are made out of fiery energy, which allows it to morph them into whatever it pretty darn well please. Depending on the state, they will either inflict burning or freezing damage.
- Energy fireballs: Ganter can shoot large fireballs of raw energy from the maws in its gauntlets. These have moderately powerful concussive forces, often sending smaller enemies flying backwards. Bigger monsters will stagger from the impact. Again, depending on the state, these will either leave freezing or burning damage.
- Flamethrower/ Freeze Ray: Depending on the state, Ganter will either shoot flames from its mouth or spew a freezing ray.
- Power Pulse: To shake off enemies quickly, The Finalizer can emit a powerful pulse of energy to toss its foes backwards. Their body will either be ablazed or for the most part frozen for some time, depending on the state. When it does this, every hole on its armor will start glowing brightly while the parts that are always glowing will glow even brighter, until a wave/pulse is sent out.
Powers:
- Chain/oh no you don't: From the maw on its shoulder, Ganter can shoot a large chain to immobilize foes. The chain is made out of alien metal, but the metal can be infused with energy.
- Flight (Mach 3): Scattered across its back and tucked into its armor on the back of its legs, organic jets lurk. They allow Ganter to hover or fly.
- Heat/Ice Resistance: Given The Finalizer's attacks rely on ice and fire, it is completely immune to both.
- Pyrokinesis: When in red state, Ganter can use its telekinesis powers to control fire. If a monster, for exemple, shoots him a fire ray, then it will turn it against them.
- Cryokinesis: When in blue state, Ganter can use its telekinesis powers to control ice/water. It can freeze fire rays or water.
- Force field: The gem next to its shoulder can activate a shield covering the Finalizer's whole body, protecting it from any attack. (Don't worry, I'll use this reasonably.)