Post by Omegarex24 on Jan 24, 2011 14:52:43 GMT -5
Name: ATMS X-4 Riptide
Height: 120 meters
Wingspan: 180 meters (during flight)
Weight: 120,000 tons
Background: Riptide is an advanced combat machine designed to handle a wide variety of monsters and threats. Equipped with state of the art weapons and defenses, Riptide was one of the few guardians of mankind in the machine's dimension before being brought here, along with its pilot, Ben Davidson.
Personality: N/A
Description:
fc02.deviantart.net/fs29/f/2008/109/c/7/Riptide_by_Omegarex24.png
(NOTE: The entire upper portion of the skull is colored red, but not the mandibles. Additionally, there is more blue armor plating over the thighs. The wings are not always extended and can be "dropped" during combat, as they are only used during protracted aerial engagements to add stability.)
Attacks
- Super NOVA Cannon- The NOVA (Neutronic Overload Velocity Accelerator) Cannon is a powerful heavy particle beam cannon fired from Riptide's mouth. The weapon takes on an electric blue color and has incredible penetrative power, as well as generating a lot of heat. Charge time is virtually nil, but the weapon can be charged for added power. (Comparable to the Megabuster in terms of damage output, but with greater penetrative power.)
-Dual Shoulder Mounted ANECs- Riptide's shoulder mounted guns are powerful ANECs (Augmented Nuclear Energy Cannons), which convert power directly from the fusion reactors into a focused stream of superheated radiation. Because these weapons are tied directly to the reactors, they drain more energy than some of Riptide's other weapons. It takes 3-5 seconds to charge the beams, although they can be charged longer for more power. The beams are a bright green in color.
(Each beam is comparable to Heisei Godzilla's normal beam)
-TX-9D Hydra III Missiles- Fired from ports in Riptide's legs, the powerful missiles have enhanced homing and mobility functions, and also pack a powerful punch designed to penetrate kaiju hide and armor alike. Fired in bursts of eight.
-Electroshock Anchors- Fired from the underside of Riptide's wrist, these powerful cables are tipped with a sharpened titanium harpoon, and are capable fo delivering a charge of 1.5 million volts of electricity. The harpoons can be retracted for mulitple uses, and a surge protector prevents a backflow of energy back up the cable. The cables can also be detached in the event that the harpoon cannot be extracted.
(Comparable to the Shock Anchors)
-Plasma Cutters- These powerful plasma weapons are focused swords of energy directed from between the bladed units on Riptide's wrists. They work by containing a stream of plasma between a force field, which dissipated on contact with another object, allowing the plasma to go to work. The blades are designed to slice through armor and flesh alike with ease, and then cauterize the wound, preventing any sort of regeneration from taking place. Additionally, the bladed focusing arrays can be used as makeshift melee weapons, as they do not cauterize wounds. However, their cutting potential is significantly less than the Plasma Cutters.
(Less powerful than the Laser Horn, but with similar abilities)
-Corona-Eclipse Overdrive Cannon-
Riptide's ultimate weapon and finisher attack, the CEOC is fired from the chest panel. the panel itself splits into four sections and opens up. The area is tied directly to the reactors, and immediately upon activation, the power-up sequence begins. Due to the nature of the UCA, however, the power of the weapon was exceptionally limited. While still extremely potent, it is now a shadow of it's former self.
The CEOC generates a massive stream of thermonuclear energy is a straight line. This white hot beam is essentially an oversized version of the ANECs and generates a massive shockwave in the immediate vicinity of its firing. The beam is hot enough to melt most kinds of armor (being comparable to the output of a nuclear weapon) and the shockwave can knock smaller monsters back if they are caught in its path. However, the atack is extremely draining on Riptide's reactors, limiting it to one use per battle.
(200% more powerful than the Plasma Grenade).
Powers
-TiTun III Hardened Alloy Armor- A titanium-tungsten composite alloy designed to withstand temperatures up to 6000 degrees without melting. The alloy is lightweight and durable, allowing Riptide to take incredible amounts of punishment.
-Multi-tiered Sensor Array- Riptide posseses multiple sensor systems, including RADAR, SONAR, and Infra-red, as well as X-ray and electromagnetic sensors.
-NXT Synthetic Neo-Diamond Hybrid Armor- The synthetic diamond heat shield covering Riptide offers protection from most any thermal based weapon, including electricity, plasma, fire, lava, and thermal energy beams. The sheath also prevents or reduces the cutting power of most weapons without a comparable hardness factor.
-Barrier Fields- Riptide can generate powerful force fields from the crystal units on the forearms. Each shield is approximately 50 meters in diameter. The force fields can block both physical and energetic attacks. However, they can be shorted out by being hit with an exceptionally powerful attack, one with an unusual composition (anti-matter for example), or from a prolonged assault. If the shields are shorted out, it takes 20 seconds to bring them back online. The shields must be activated for each susequent use and are not permanently active. Prolonged use puts a great strain on Riptide's power supplies, and kinetic force can still be transfered through them.
-Advanced Computer Support Systems- Although Riptide is piloted, an advanced pseudo-AI program interacts with the pilot by activating weapons and targeting systems via voice command. The system is shielded against EMPs and high magnetism. In case of an emergency, such as the unlikely event that the pilot is otherwise incapacitated, the AI can take over and pilot Riptide, although it will often use this opportunity to run away, rather than re-engage the opponent.
-Ion Thrusters-
Rather than relying on traditional fuels, Riptide uses experimental Ion Thrusters, which work by accelerating ions. Riptide has an extensive network of boosters, which allows the machine to move about rapidly and with agility.
There are four main thrusters between the shoulders, with additional thrusters on the backs of each thigh and shin, and a smaller network of engines in the armor over the feet.
Unlike traditional ion thrusters, which can only function in space, the ones Riptide employs work by using particle intake vents in the back to clear the area of ionized particles, before routing them through the engines.
Weaknesses
- Extreme, focused cold, such as from Freezer Masers or similar attacks, when directed at the chest causes temporary fluctuations in Riptide's power levels. However, the machine is still capable of operating in space or the upper atmosphere for up to two hours and is unhindered by arctic environs.
-The NXT sheathe can be easily damaged via bludgeoning attacks. While stronger than normal diamonds in this department, they still cleave easily enough when subjected to extreme blunt trauma.
Height: 120 meters
Wingspan: 180 meters (during flight)
Weight: 120,000 tons
Background: Riptide is an advanced combat machine designed to handle a wide variety of monsters and threats. Equipped with state of the art weapons and defenses, Riptide was one of the few guardians of mankind in the machine's dimension before being brought here, along with its pilot, Ben Davidson.
Personality: N/A
Description:
fc02.deviantart.net/fs29/f/2008/109/c/7/Riptide_by_Omegarex24.png
(NOTE: The entire upper portion of the skull is colored red, but not the mandibles. Additionally, there is more blue armor plating over the thighs. The wings are not always extended and can be "dropped" during combat, as they are only used during protracted aerial engagements to add stability.)
Attacks
- Super NOVA Cannon- The NOVA (Neutronic Overload Velocity Accelerator) Cannon is a powerful heavy particle beam cannon fired from Riptide's mouth. The weapon takes on an electric blue color and has incredible penetrative power, as well as generating a lot of heat. Charge time is virtually nil, but the weapon can be charged for added power. (Comparable to the Megabuster in terms of damage output, but with greater penetrative power.)
-Dual Shoulder Mounted ANECs- Riptide's shoulder mounted guns are powerful ANECs (Augmented Nuclear Energy Cannons), which convert power directly from the fusion reactors into a focused stream of superheated radiation. Because these weapons are tied directly to the reactors, they drain more energy than some of Riptide's other weapons. It takes 3-5 seconds to charge the beams, although they can be charged longer for more power. The beams are a bright green in color.
(Each beam is comparable to Heisei Godzilla's normal beam)
-TX-9D Hydra III Missiles- Fired from ports in Riptide's legs, the powerful missiles have enhanced homing and mobility functions, and also pack a powerful punch designed to penetrate kaiju hide and armor alike. Fired in bursts of eight.
-Electroshock Anchors- Fired from the underside of Riptide's wrist, these powerful cables are tipped with a sharpened titanium harpoon, and are capable fo delivering a charge of 1.5 million volts of electricity. The harpoons can be retracted for mulitple uses, and a surge protector prevents a backflow of energy back up the cable. The cables can also be detached in the event that the harpoon cannot be extracted.
(Comparable to the Shock Anchors)
-Plasma Cutters- These powerful plasma weapons are focused swords of energy directed from between the bladed units on Riptide's wrists. They work by containing a stream of plasma between a force field, which dissipated on contact with another object, allowing the plasma to go to work. The blades are designed to slice through armor and flesh alike with ease, and then cauterize the wound, preventing any sort of regeneration from taking place. Additionally, the bladed focusing arrays can be used as makeshift melee weapons, as they do not cauterize wounds. However, their cutting potential is significantly less than the Plasma Cutters.
(Less powerful than the Laser Horn, but with similar abilities)
-Corona-Eclipse Overdrive Cannon-
Riptide's ultimate weapon and finisher attack, the CEOC is fired from the chest panel. the panel itself splits into four sections and opens up. The area is tied directly to the reactors, and immediately upon activation, the power-up sequence begins. Due to the nature of the UCA, however, the power of the weapon was exceptionally limited. While still extremely potent, it is now a shadow of it's former self.
The CEOC generates a massive stream of thermonuclear energy is a straight line. This white hot beam is essentially an oversized version of the ANECs and generates a massive shockwave in the immediate vicinity of its firing. The beam is hot enough to melt most kinds of armor (being comparable to the output of a nuclear weapon) and the shockwave can knock smaller monsters back if they are caught in its path. However, the atack is extremely draining on Riptide's reactors, limiting it to one use per battle.
(200% more powerful than the Plasma Grenade).
Powers
-TiTun III Hardened Alloy Armor- A titanium-tungsten composite alloy designed to withstand temperatures up to 6000 degrees without melting. The alloy is lightweight and durable, allowing Riptide to take incredible amounts of punishment.
-Multi-tiered Sensor Array- Riptide posseses multiple sensor systems, including RADAR, SONAR, and Infra-red, as well as X-ray and electromagnetic sensors.
-NXT Synthetic Neo-Diamond Hybrid Armor- The synthetic diamond heat shield covering Riptide offers protection from most any thermal based weapon, including electricity, plasma, fire, lava, and thermal energy beams. The sheath also prevents or reduces the cutting power of most weapons without a comparable hardness factor.
-Barrier Fields- Riptide can generate powerful force fields from the crystal units on the forearms. Each shield is approximately 50 meters in diameter. The force fields can block both physical and energetic attacks. However, they can be shorted out by being hit with an exceptionally powerful attack, one with an unusual composition (anti-matter for example), or from a prolonged assault. If the shields are shorted out, it takes 20 seconds to bring them back online. The shields must be activated for each susequent use and are not permanently active. Prolonged use puts a great strain on Riptide's power supplies, and kinetic force can still be transfered through them.
-Advanced Computer Support Systems- Although Riptide is piloted, an advanced pseudo-AI program interacts with the pilot by activating weapons and targeting systems via voice command. The system is shielded against EMPs and high magnetism. In case of an emergency, such as the unlikely event that the pilot is otherwise incapacitated, the AI can take over and pilot Riptide, although it will often use this opportunity to run away, rather than re-engage the opponent.
-Ion Thrusters-
Rather than relying on traditional fuels, Riptide uses experimental Ion Thrusters, which work by accelerating ions. Riptide has an extensive network of boosters, which allows the machine to move about rapidly and with agility.
There are four main thrusters between the shoulders, with additional thrusters on the backs of each thigh and shin, and a smaller network of engines in the armor over the feet.
Unlike traditional ion thrusters, which can only function in space, the ones Riptide employs work by using particle intake vents in the back to clear the area of ionized particles, before routing them through the engines.
Weaknesses
- Extreme, focused cold, such as from Freezer Masers or similar attacks, when directed at the chest causes temporary fluctuations in Riptide's power levels. However, the machine is still capable of operating in space or the upper atmosphere for up to two hours and is unhindered by arctic environs.
-The NXT sheathe can be easily damaged via bludgeoning attacks. While stronger than normal diamonds in this department, they still cleave easily enough when subjected to extreme blunt trauma.