Post by dracostarcloud on Jan 27, 2012 2:58:00 GMT -5
Name: Delta
Size
100 meters
90,000 tons
Description
Personality
As a piloted mech, Delta has no personality.
Attacks
Mega Maser: a chest-mounted energy weapon that draws power from all of Delta's systems for a powerful energy blast. Typically used as a finishing attack, overuse of this weapon has a negative impact on Delta's overall performance. (limited)
Plasma Beams: a pair of low-power, rapid-fire energy weapons mounted in Delta's eyes.
Quad Hyper Lasers: mounted in gauntlets on the forearms, these high-energy beam weapons are Delta's general-use anti-monster weapons. Each gauntlet can be set to single, double, and quad firing modes.
Napalm Sprayers: a pair of four-tube dispensors mounted on Delta's nose spray a mixture designed to burn over 800 degrees and be difficult-but-possible to remove. The weapons serves a dual purpose: either it distracts monsters who take the time to scrape it off, giving Delta's crew a moment's reprieve, or it burns the monsters alive if they don't try to get it off.
11-tube Surface-to-Air Missile Launchers (SAMs): a pair of shoulder-mounted missile launchers designed for engaging aerial monsters. Each missile has a sophisticated tracking system and a payload that's nothing to sneeze at. By necessity, these launchers also have a dumb-fire, ground-attack setting, but accuracy is drastically lower in this mode.
Powers
Jump Jets: Three rockets mounted one in each calf and one in the back that help Delta move quickly. They lack the power to give the mech true flight and use fuel quickly, but are handy for leaping over obstacles or escaping from sticky substances.
Ablative Coating: The designers of Delta understand that few monsters use the same kind of energy attacks and have coated the mech in a general-purpose anti-energy ablative coating.
Weaknesses
Energy Consumption: Overuse of the Mega Maser can leave Delta with only enough power for movement, leaving it with its Napalm Sprayers and Missiles as its only weapons. Even the Jump Jets will not work in a low-power state.
Ablative Coating: Each patch of coating can take only a few hits before being completely burned away. It is also ineffective against sonic, cold, and chemical attacks.
Inaccuracy: The SAMs have poor accurancy against ground targets.
Size
100 meters
90,000 tons
Description
Personality
As a piloted mech, Delta has no personality.
Attacks
Mega Maser: a chest-mounted energy weapon that draws power from all of Delta's systems for a powerful energy blast. Typically used as a finishing attack, overuse of this weapon has a negative impact on Delta's overall performance. (limited)
Plasma Beams: a pair of low-power, rapid-fire energy weapons mounted in Delta's eyes.
Quad Hyper Lasers: mounted in gauntlets on the forearms, these high-energy beam weapons are Delta's general-use anti-monster weapons. Each gauntlet can be set to single, double, and quad firing modes.
Napalm Sprayers: a pair of four-tube dispensors mounted on Delta's nose spray a mixture designed to burn over 800 degrees and be difficult-but-possible to remove. The weapons serves a dual purpose: either it distracts monsters who take the time to scrape it off, giving Delta's crew a moment's reprieve, or it burns the monsters alive if they don't try to get it off.
11-tube Surface-to-Air Missile Launchers (SAMs): a pair of shoulder-mounted missile launchers designed for engaging aerial monsters. Each missile has a sophisticated tracking system and a payload that's nothing to sneeze at. By necessity, these launchers also have a dumb-fire, ground-attack setting, but accuracy is drastically lower in this mode.
Powers
Jump Jets: Three rockets mounted one in each calf and one in the back that help Delta move quickly. They lack the power to give the mech true flight and use fuel quickly, but are handy for leaping over obstacles or escaping from sticky substances.
Ablative Coating: The designers of Delta understand that few monsters use the same kind of energy attacks and have coated the mech in a general-purpose anti-energy ablative coating.
Weaknesses
Energy Consumption: Overuse of the Mega Maser can leave Delta with only enough power for movement, leaving it with its Napalm Sprayers and Missiles as its only weapons. Even the Jump Jets will not work in a low-power state.
Ablative Coating: Each patch of coating can take only a few hits before being completely burned away. It is also ineffective against sonic, cold, and chemical attacks.
Inaccuracy: The SAMs have poor accurancy against ground targets.