Post by Blerhwave on Sept 27, 2012 20:22:40 GMT -5
First,
Well, something about that. A punch can do considerable damage in different instances. Same with kicks. So do punches and kicks still count for materials to make a combo, or are you saying it's only anything that doesn't do a lot of damage on their own, such as strictly weak punches or kicks, etc.?
- - -
Also, this thought just occurred to me. In regards to punishment to a player during a match, it's definitely necessary, but should/shouldn't we maybe set up boundaries? I'll use my "Rhyvox vs. Vorion" match as an example. I had kicked (not a damaging kick, but more of a push with the legs) Vorion off of Rhyvox, and I meant/envisioned Vorion landing tens of meters away. Did a quick guesstimate, and chose 60 meters away as an alright distance. I guess 60 was too far away, but in regards to it, it's one thing if I decided that Vorion would land exactly 60 meters away, but it's another thing on what my plan was, and that's to land a short, safe distance away. The difference is a set number; I didn't have a set number, like someone doing what's being done in the first example, deciding it's absolutely 60 meters. I just picked a random number I thought was acceptable, but maybe I should've/would've been better off if I included a note saying if 60 wasn't acceptable, than to imagine Vorion landing a shorter distance away so that what I planned could happen, that being him landing without harm or damage a short distance away, just being pushed off Rhyvox as he's on his back and Vorion was on top.
Another thing is the combo attack I attempted. I stabbed a sharp objected through flesh, then removed it and in the same fluid motion, hit Vorion with the object. Apparently...it's not an acceptable/proper combo attack, but I wasn't trying to/didn't want to or mean to do an attack that "might not be acceptable but I'll take the chance." I don't RP like that. I try to follow the rules always. I guess I think punishment(s) should have to do with intentions, something like that, and/or give a player a chance to clarify/explain themselves before punishment is decided/given. At the original Arena (Kaiju Senso: The New ARena, where Toho Kingdom and this site got the Arena style rules from), warnings weren't ALWAYS given out, and I'm not wondering if we can give one warning to every person when it calls for it, but I'm just mentioning that warnings were sometimes given instead of instant punishment, depending on the intentions/circumstances. I understand that referee intervention & punishment is to make sure new(er) players understand the rules and don't make that same mistake again, and I'm not saying something like, "new players should ALWAYS get a warning". If anything, I'm posting this topic pondering the opposite: the possibility of a warning to members that know the rules, don't usually break them, players that obviously don't mean to break rules and infer punishment. Like, with the failed combo attack, give a player a chance to edit it this time, something like that, depending on the player's history.
I don't like single'ing myself out like this, and I'm definitely NOT trying to disrespect Hayes, who's my ref in that match. I'm also not trying to get out of punishment in my match. I'm just posing this topic because I was just thinking about it, and I think it's a topic worth thinking about at least. It's just something to consider for in the future. I don't want to use the term "fair" and say that this is to keep things "fair" in the future, because life isn't fair to begin with, but...well at this point all I'll do is repeat myself. I was gonna say, "but maybe depending on the situation, a warning would be [more] appropriate". Most of you know I suffer from anxiety. Single'ing myself out right now and being the only person thinking of this has me feeling anxious, and nervous, for pretty much no reason. My problem is sometimes that I assume things, or more specifically, assume what is going to happen as a result of something. Right now I'm overthinking and thinking ahead, and I'm thinking that I'll look/I'm gonna look stupid for thinking this because/especially because I'm the only one who seems to have started thinking about this. I'm also overthinking that this is pointless and I shouldn't have posted all this in the first place, and that I look stupid for doing so.
Basically, in this topic I'm just jotting down the thoughts in my head/what I'm thinking about, and seeing what others think, but I'm assuming people will think this is useless and just stupid and that I just don't want to keep the punishment I was given in my match...which is not the case. Bleh. This is also the first time I've been so honest and open in a topic, with how I feel about posting.
Just gonna pop in real quick and clarify what I consider acceptable for combos. Attacks that make up combos shouldn't be able to draw significant amounts of blood or otherwise inflict significant harm on their own. Hence punches, kicks, tail whips, throwing into buildings, etc generally being fine (though the throwing can admittedly be borderline, depending on how it's done). That's also why things like bites from powerful jaws, slashes from large claws/blades, stabbings with large pointy objects, etc generally aren't usable in combos even if they're not explicitly listed in the monsters' Attacks/Powers. Combos are about multiple weak attacks being strung together in rapid succession to made the equivalent of a single moderate attack.
Well, something about that. A punch can do considerable damage in different instances. Same with kicks. So do punches and kicks still count for materials to make a combo, or are you saying it's only anything that doesn't do a lot of damage on their own, such as strictly weak punches or kicks, etc.?
- - -
Also, this thought just occurred to me. In regards to punishment to a player during a match, it's definitely necessary, but should/shouldn't we maybe set up boundaries? I'll use my "Rhyvox vs. Vorion" match as an example. I had kicked (not a damaging kick, but more of a push with the legs) Vorion off of Rhyvox, and I meant/envisioned Vorion landing tens of meters away. Did a quick guesstimate, and chose 60 meters away as an alright distance. I guess 60 was too far away, but in regards to it, it's one thing if I decided that Vorion would land exactly 60 meters away, but it's another thing on what my plan was, and that's to land a short, safe distance away. The difference is a set number; I didn't have a set number, like someone doing what's being done in the first example, deciding it's absolutely 60 meters. I just picked a random number I thought was acceptable, but maybe I should've/would've been better off if I included a note saying if 60 wasn't acceptable, than to imagine Vorion landing a shorter distance away so that what I planned could happen, that being him landing without harm or damage a short distance away, just being pushed off Rhyvox as he's on his back and Vorion was on top.
Another thing is the combo attack I attempted. I stabbed a sharp objected through flesh, then removed it and in the same fluid motion, hit Vorion with the object. Apparently...it's not an acceptable/proper combo attack, but I wasn't trying to/didn't want to or mean to do an attack that "might not be acceptable but I'll take the chance." I don't RP like that. I try to follow the rules always. I guess I think punishment(s) should have to do with intentions, something like that, and/or give a player a chance to clarify/explain themselves before punishment is decided/given. At the original Arena (Kaiju Senso: The New ARena, where Toho Kingdom and this site got the Arena style rules from), warnings weren't ALWAYS given out, and I'm not wondering if we can give one warning to every person when it calls for it, but I'm just mentioning that warnings were sometimes given instead of instant punishment, depending on the intentions/circumstances. I understand that referee intervention & punishment is to make sure new(er) players understand the rules and don't make that same mistake again, and I'm not saying something like, "new players should ALWAYS get a warning". If anything, I'm posting this topic pondering the opposite: the possibility of a warning to members that know the rules, don't usually break them, players that obviously don't mean to break rules and infer punishment. Like, with the failed combo attack, give a player a chance to edit it this time, something like that, depending on the player's history.
I don't like single'ing myself out like this, and I'm definitely NOT trying to disrespect Hayes, who's my ref in that match. I'm also not trying to get out of punishment in my match. I'm just posing this topic because I was just thinking about it, and I think it's a topic worth thinking about at least. It's just something to consider for in the future. I don't want to use the term "fair" and say that this is to keep things "fair" in the future, because life isn't fair to begin with, but...well at this point all I'll do is repeat myself. I was gonna say, "but maybe depending on the situation, a warning would be [more] appropriate". Most of you know I suffer from anxiety. Single'ing myself out right now and being the only person thinking of this has me feeling anxious, and nervous, for pretty much no reason. My problem is sometimes that I assume things, or more specifically, assume what is going to happen as a result of something. Right now I'm overthinking and thinking ahead, and I'm thinking that I'll look/I'm gonna look stupid for thinking this because/especially because I'm the only one who seems to have started thinking about this. I'm also overthinking that this is pointless and I shouldn't have posted all this in the first place, and that I look stupid for doing so.
Basically, in this topic I'm just jotting down the thoughts in my head/what I'm thinking about, and seeing what others think, but I'm assuming people will think this is useless and just stupid and that I just don't want to keep the punishment I was given in my match...which is not the case. Bleh. This is also the first time I've been so honest and open in a topic, with how I feel about posting.